Searched refs:v_b (Results 1 – 10 of 10) sorted by relevance
/third_party/mesa3d/src/amd/vulkan/ |
D | radv_rt_common.c | 240 nir_ssa_def *v_b = nir_fsub(b, node_coords[1], origin); in intersect_ray_amd_software_tri() local 249 nir_fsub(b, nir_vector_extract(b, v_b, kx), nir_fmul(b, sx, nir_vector_extract(b, v_b, kz))); in intersect_ray_amd_software_tri() 251 nir_fsub(b, nir_vector_extract(b, v_b, ky), nir_fmul(b, sy, nir_vector_extract(b, v_b, kz))); in intersect_ray_amd_software_tri() 318 nir_ssa_def *bz = nir_fmul(b, sz, nir_vector_extract(b, v_b, kz)); in intersect_ray_amd_software_tri()
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/third_party/ffmpeg/libavcodec/ |
D | texturedspenc.c | 244 int v_r, v_g, v_b; in optimize_colors() local 317 v_b = 114; in optimize_colors() 322 v_b = (int) (vfb * magn); in optimize_colors() 326 mind = maxd = block[0] * v_r + block[1] * v_g + block[2] * v_b; in optimize_colors() 332 block[x * 4 + y * stride + 2] * v_b; in optimize_colors()
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/third_party/libabigail/tests/data/test-abidiff-exit/ |
D | qualifier-typedef-array-v0.c | 15 B v_b; member
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D | qualifier-typedef-array-v1.c | 15 volatile B v_b; // +volatile member
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D | qualifier-typedef-array-report-1.txt | 36 type of 'B v_b' changed:
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/third_party/vk-gl-cts/data/gles31/shaders/es32/ |
D | separate_shader_validation.test | 1354 mediump float v_b; 1364 v_val.v_b = 1.0; 1376 mediump float v_b;
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/third_party/vk-gl-cts/data/gles31/shaders/es31/ |
D | separate_shader_validation.test | 1363 mediump float v_b; 1373 v_val.v_b = 1.0; 1386 mediump float v_b;
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/third_party/rust/crates/memchr/bench/data/code/ |
D | rust-library.rs | 9443 let v_b = vec_stack[1..3].to_vec(); localVariable 9444 assert_eq!(v_b.len(), 2); 9446 assert_eq!(v_b[0], 2); 9447 assert_eq!(v_b[1], 3);
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/third_party/astc-encoder/Test/Images/HDRIHaven/HDR-RGB/ |
D | hdr-rgb-arboretum.hdr | 657 …e�ύ���`f��t�f�p��a�j���X�줴�IJ��YyWWt��m������������{s��tn���m�}�z¬kbf�_���v_b]��W������R^��tl��u�…
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D | hdr-rgb-riverwalk.hdr | 3777 …��o�����Ú������������蛙�}�ni�nXE�`y�����ď���ִom���燡��П}ϗ�ۊ�~n������⸉�V��v_b}Ѐr���cghhhiijjki^��…
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