#version 320 es #extension GL_EXT_shader_tile_image : require layout(non_coherent_color_attachment_readEXT) in; layout(location=0) tileImageEXT highp iattachmentEXT in_color_i; layout(location=0) out highp vec4 out_color_f; void main(void) { highp ivec4 read = colorAttachmentReadEXT(in_color_i); out_color_f = vec4(read); }