#ifndef _VKSHADEROBJECTUTIL_HPP #define _VKSHADEROBJECTUTIL_HPP /*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2023 LunarG, Inc. * Copyright (c) 2023 Nintendo * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Shader Object Test Case Utilities *//*--------------------------------------------------------------------*/ #include "vkDefs.hpp" #include "vkRef.hpp" #include #include namespace vk { #ifndef CTS_USES_VULKANSC Move createShader (const DeviceInterface& vk, VkDevice device, const vk::VkShaderCreateInfoEXT& shaderCreateInfo); std::vector removeUnsupportedShaderObjectExtensions (const vk::InstanceInterface& vki, const vk::VkPhysicalDevice physicalDevice, const std::vector& deviceExtensions); #endif } // vk #endif // _VKSHADEROBJECTUTIL_HPP