/* * Copyright (C) 2021 Collabora, Ltd. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "compiler.h" #include "bi_builder.h" #define XXH_INLINE_ALL #include "xxhash.h" /* Fuse pairs of TEXS_2D instructions into a single dual texture TEXC, if both * sample at the same coordinate with the default LOD mode for the shader stage * (computed LOD in fragment shaders, else zero LOD) and immediate * texture/sampler indices 0...3. * * Fusing across basic block boundaries is not expected to be useful, as it * increases register pressure and causes redundant memory traffic. As such, we * use a local optimization pass. * * To pair ops efficiently, we maintain a set (backed by a hash table) using * only the coordinate sources for hashing and equality. Hence the pass runs in * O(n) worst case expected time for n insturctions in a block. We reject * invalid texture instructions quickly to reduce the constant factor. * * Dual texture instructions have skip flags, like normal texture instructions. * Adding a skip flag to an instruction that doesn't have it is illegal, but * removing a skip flag from one that has it is legal. Accordingly, set the * fused TEXC's skip to the logical AND of the unfused TEXS flags. We run the * optimization pass to run after bi_analyze_helper_requirements. */ static inline bool bi_can_fuse_dual_tex(bi_instr *I, bool fuse_zero_lod) { return (I->op == BI_OPCODE_TEXS_2D_F32 || I->op == BI_OPCODE_TEXS_2D_F16) && (I->texture_index < 4 && I->sampler_index < 4) && (I->lod_mode == fuse_zero_lod); } static enum bifrost_texture_format bi_format_for_texs_2d(enum bi_opcode op) { switch (op) { case BI_OPCODE_TEXS_2D_F32: return BIFROST_TEXTURE_FORMAT_F32; case BI_OPCODE_TEXS_2D_F16: return BIFROST_TEXTURE_FORMAT_F16; default: unreachable("Invalid TEXS_2D instruction"); } } static void bi_fuse_dual(bi_context *ctx, bi_instr *I1, bi_instr *I2) { /* Construct a texture operation descriptor for the dual texture */ struct bifrost_dual_texture_operation desc = { .mode = BIFROST_TEXTURE_OPERATION_DUAL, .primary_texture_index = I1->texture_index, .primary_sampler_index = I1->sampler_index, .primary_format = bi_format_for_texs_2d(I1->op), .primary_mask = 0xF, .secondary_texture_index = I2->texture_index, .secondary_sampler_index = I2->sampler_index, .secondary_format = bi_format_for_texs_2d(I2->op), .secondary_mask = 0xF, }; /* LOD mode is implied in a shader stage */ assert(I1->lod_mode == I2->lod_mode); /* Insert before the earlier instruction in case its result is consumed * before the later instruction */ bi_builder b = bi_init_builder(ctx, bi_before_instr(I1)); bi_instr *I = bi_texc_to(&b, I1->dest[0], I2->dest[0], bi_null(), /* staging */ I1->src[0], I1->src[1], /* coordinates */ bi_imm_u32(bi_dual_tex_as_u32(desc)), I1->lod_mode, bi_count_write_registers(I1, 0), bi_count_write_registers(I2, 0)); I->skip = I1->skip && I2->skip; bi_remove_instruction(I1); bi_remove_instruction(I2); } #define HASH(hash, data) XXH32(&(data), sizeof(data), hash) static uint32_t coord_hash(const void *key) { const bi_instr *I = key; return XXH32(&I->src[0], sizeof(I->src[0]) + sizeof(I->src[1]), 0); } static bool coord_equal(const void *key1, const void *key2) { const bi_instr *I = key1; const bi_instr *J = key2; return memcmp(&I->src[0], &J->src[0], sizeof(I->src[0]) + sizeof(I->src[1])) == 0; } static void bi_opt_fuse_dual_texture_block(bi_context *ctx, bi_block *block) { struct set *set = _mesa_set_create(ctx, coord_hash, coord_equal); bool fuse_zero_lod = (ctx->stage != MESA_SHADER_FRAGMENT); bool found = false; bi_foreach_instr_in_block_safe(block, I) { if (!bi_can_fuse_dual_tex(I, fuse_zero_lod)) continue; struct set_entry *ent = _mesa_set_search_or_add(set, I, &found); if (found) { bi_fuse_dual(ctx, (bi_instr *) ent->key, I); _mesa_set_remove(set, ent); } } } void bi_opt_fuse_dual_texture(bi_context *ctx) { bi_foreach_block(ctx, block) { bi_opt_fuse_dual_texture_block(ctx, block); } }