// Copyright 2020 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_LOCAL_HEAP_INL_H_ #define V8_HEAP_LOCAL_HEAP_INL_H_ #include #include "src/common/assert-scope.h" #include "src/handles/persistent-handles.h" #include "src/heap/concurrent-allocator-inl.h" #include "src/heap/heap.h" #include "src/heap/local-heap.h" namespace v8 { namespace internal { AllocationResult LocalHeap::AllocateRaw(int size_in_bytes, AllocationType type, AllocationOrigin origin, AllocationAlignment alignment) { DCHECK(!FLAG_enable_third_party_heap); #if DEBUG VerifyCurrent(); DCHECK(AllowHandleAllocation::IsAllowed()); DCHECK(AllowHeapAllocation::IsAllowed()); DCHECK_IMPLIES(type == AllocationType::kCode || type == AllocationType::kMap, alignment == AllocationAlignment::kTaggedAligned); Heap::HeapState state = heap()->gc_state(); DCHECK(state == Heap::TEAR_DOWN || state == Heap::NOT_IN_GC); DCHECK(IsRunning()); #endif // Each allocation is supposed to be a safepoint. Safepoint(); bool large_object = size_in_bytes > heap_->MaxRegularHeapObjectSize(type); if (type == AllocationType::kCode) { AllocationResult alloc; if (large_object) { alloc = heap()->code_lo_space()->AllocateRawBackground(this, size_in_bytes); } else { alloc = code_space_allocator()->AllocateRaw(size_in_bytes, alignment, origin); } HeapObject object; if (alloc.To(&object) && !V8_ENABLE_THIRD_PARTY_HEAP_BOOL) { heap()->UnprotectAndRegisterMemoryChunk( object, UnprotectMemoryOrigin::kMaybeOffMainThread); heap()->ZapCodeObject(object.address(), size_in_bytes); } return alloc; } if (type == AllocationType::kOld) { if (large_object) return heap()->lo_space()->AllocateRawBackground(this, size_in_bytes); else return old_space_allocator()->AllocateRaw(size_in_bytes, alignment, origin); } DCHECK_EQ(type, AllocationType::kSharedOld); return shared_old_space_allocator()->AllocateRaw(size_in_bytes, alignment, origin); } Address LocalHeap::AllocateRawOrFail(int object_size, AllocationType type, AllocationOrigin origin, AllocationAlignment alignment) { DCHECK(!FLAG_enable_third_party_heap); AllocationResult result = AllocateRaw(object_size, type, origin, alignment); HeapObject object; if (result.To(&object)) return object.address(); return PerformCollectionAndAllocateAgain(object_size, type, origin, alignment); } void LocalHeap::CreateFillerObjectAt(Address addr, int size, ClearRecordedSlots clear_slots_mode) { DCHECK_EQ(clear_slots_mode, ClearRecordedSlots::kNo); heap()->CreateFillerObjectAtBackground( addr, size, ClearFreedMemoryMode::kDontClearFreedMemory); } } // namespace internal } // namespace v8 #endif // V8_HEAP_LOCAL_HEAP_INL_H_