/* * Copyright 2019 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "src/gpu/GrSPIRVVaryingHandler.h" /** Returns the number of locations take up by a given GrSLType. We assume that all scalar values are 32 bits. */ static inline int grsltype_to_location_size(GrSLType type) { // If a new GrSL type is added, this function will need to be updated. static_assert(kGrSLTypeCount == 41); switch(type) { case kVoid_GrSLType: return 0; case kFloat_GrSLType: // fall through case kHalf_GrSLType: return 1; case kFloat2_GrSLType: // fall through case kHalf2_GrSLType: return 1; case kFloat3_GrSLType: case kHalf3_GrSLType: return 1; case kFloat4_GrSLType: case kHalf4_GrSLType: return 1; case kInt2_GrSLType: case kUInt2_GrSLType: case kShort2_GrSLType: case kUShort2_GrSLType: return 1; case kInt3_GrSLType: case kUInt3_GrSLType: case kShort3_GrSLType: case kUShort3_GrSLType: return 1; case kInt4_GrSLType: case kUInt4_GrSLType: case kShort4_GrSLType: case kUShort4_GrSLType: return 1; case kFloat2x2_GrSLType: case kHalf2x2_GrSLType: return 2; case kFloat3x3_GrSLType: case kHalf3x3_GrSLType: return 3; case kFloat4x4_GrSLType: case kHalf4x4_GrSLType: return 4; case kTexture2DSampler_GrSLType: return 0; case kTextureExternalSampler_GrSLType: return 0; case kTexture2DRectSampler_GrSLType: return 0; case kBool_GrSLType: case kBool2_GrSLType: case kBool3_GrSLType: case kBool4_GrSLType: return 1; case kInt_GrSLType: // fall through case kShort_GrSLType: return 1; case kUInt_GrSLType: // fall through case kUShort_GrSLType: return 1; case kTexture2D_GrSLType: return 0; case kSampler_GrSLType: return 0; case kInput_GrSLType: return 0; } SK_ABORT("Unexpected type"); } static void finalize_helper(GrSPIRVVaryingHandler::VarArray& vars) { int locationIndex = 0; for (GrShaderVar& var : vars.items()) { SkString location; location.appendf("location = %d", locationIndex); var.addLayoutQualifier(location.c_str()); int elementSize = grsltype_to_location_size(var.getType()); SkASSERT(elementSize > 0); int numElements = var.isArray() ? var.getArrayCount() : 1; SkASSERT(numElements > 0); locationIndex += elementSize * numElements; } // TODO: determine the layout limits for SPIR-V, and enforce them via asserts here. } void GrSPIRVVaryingHandler::onFinalize() { finalize_helper(fVertexInputs); finalize_helper(fVertexOutputs); finalize_helper(fFragInputs); finalize_helper(fFragOutputs); }