/* * Copyright 2019 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. * * THIS FILE IS AUTOGENERATED * Make edits to tools/gpu/gl/interface/templates.go or they will * be overwritten. */ #include "include/gpu/gl/GrGLAssembleHelpers.h" #include "include/gpu/gl/GrGLAssembleInterface.h" #include "src/gpu/gl/GrGLUtil.h" #if SK_DISABLE_WEBGL_INTERFACE || !defined(SK_USE_WEBGL) sk_sp GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) { return nullptr; } #else // Located https://github.com/emscripten-core/emscripten/tree/7ba7700902c46734987585409502f3c63beb650f/system/include/webgl #include "webgl/webgl1.h" #include "webgl/webgl1_ext.h" #include "webgl/webgl2.h" #include "webgl/webgl2_ext.h" #define GET_PROC(F) functions->f##F = emscripten_gl##F #define GET_PROC_SUFFIX(F, S) functions->f##F = emscripten_gl##F##S // Adapter from standard GL signature to emscripten. void emscripten_glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { uint32_t timeoutLo = timeout; uint32_t timeoutHi = timeout >> 32; emscripten_glWaitSync(sync, flags, timeoutLo, timeoutHi); } // Adapter from standard GL signature to emscripten. GLenum emscripten_glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) { uint32_t timeoutLo = timeout; uint32_t timeoutHi = timeout >> 32; return emscripten_glClientWaitSync(sync, flags, timeoutLo, timeoutHi); } sk_sp GrGLMakeAssembledWebGLInterface(void *ctx, GrGLGetProc get) { const char* verStr = reinterpret_cast(emscripten_glGetString(GR_GL_VERSION)); GrGLVersion glVer = GrGLGetVersionFromString(verStr); if (glVer < GR_GL_VER(1,0)) { return nullptr; } GrGLExtensions extensions; if (!extensions.init(kWebGL_GrGLStandard, emscripten_glGetString, emscripten_glGetStringi, emscripten_glGetIntegerv)) { return nullptr; } sk_sp interface(new GrGLInterface); GrGLInterface::Functions* functions = &interface->fFunctions; // Autogenerated content follows GET_PROC(ActiveTexture); GET_PROC(AttachShader); GET_PROC(BindAttribLocation); GET_PROC(BindBuffer); GET_PROC(BindTexture); GET_PROC(BlendColor); GET_PROC(BlendEquation); GET_PROC(BlendFunc); GET_PROC(BufferData); GET_PROC(BufferSubData); GET_PROC(Clear); GET_PROC(ClearColor); GET_PROC(ClearStencil); GET_PROC(ColorMask); GET_PROC(CompileShader); GET_PROC(CompressedTexImage2D); GET_PROC(CompressedTexSubImage2D); GET_PROC(CopyTexSubImage2D); GET_PROC(CreateProgram); GET_PROC(CreateShader); GET_PROC(CullFace); GET_PROC(DeleteBuffers); GET_PROC(DeleteProgram); GET_PROC(DeleteShader); GET_PROC(DeleteTextures); GET_PROC(DepthMask); GET_PROC(Disable); GET_PROC(DisableVertexAttribArray); GET_PROC(DrawArrays); GET_PROC(DrawElements); GET_PROC(Enable); GET_PROC(EnableVertexAttribArray); GET_PROC(Finish); GET_PROC(Flush); GET_PROC(FrontFace); GET_PROC(GenBuffers); GET_PROC(GenTextures); GET_PROC(GetBufferParameteriv); GET_PROC(GetError); GET_PROC(GetIntegerv); GET_PROC(GetProgramInfoLog); GET_PROC(GetProgramiv); GET_PROC(GetShaderInfoLog); GET_PROC(GetShaderiv); GET_PROC(GetString); GET_PROC(GetUniformLocation); GET_PROC(IsTexture); GET_PROC(LineWidth); GET_PROC(LinkProgram); GET_PROC(PixelStorei); GET_PROC(ReadPixels); GET_PROC(Scissor); GET_PROC(ShaderSource); GET_PROC(StencilFunc); GET_PROC(StencilFuncSeparate); GET_PROC(StencilMask); GET_PROC(StencilMaskSeparate); GET_PROC(StencilOp); GET_PROC(StencilOpSeparate); GET_PROC(TexImage2D); GET_PROC(TexParameterf); GET_PROC(TexParameterfv); GET_PROC(TexParameteri); GET_PROC(TexParameteriv); GET_PROC(TexSubImage2D); GET_PROC(Uniform1f); GET_PROC(Uniform1fv); GET_PROC(Uniform1i); GET_PROC(Uniform1iv); GET_PROC(Uniform2f); GET_PROC(Uniform2fv); GET_PROC(Uniform2i); GET_PROC(Uniform2iv); GET_PROC(Uniform3f); GET_PROC(Uniform3fv); GET_PROC(Uniform3i); GET_PROC(Uniform3iv); GET_PROC(Uniform4f); GET_PROC(Uniform4fv); GET_PROC(Uniform4i); GET_PROC(Uniform4iv); GET_PROC(UniformMatrix2fv); GET_PROC(UniformMatrix3fv); GET_PROC(UniformMatrix4fv); GET_PROC(UseProgram); GET_PROC(VertexAttrib1f); GET_PROC(VertexAttrib2fv); GET_PROC(VertexAttrib3fv); GET_PROC(VertexAttrib4fv); GET_PROC(VertexAttribPointer); GET_PROC(Viewport); if (glVer >= GR_GL_VER(2,0)) { GET_PROC(GetStringi); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(BindVertexArray); GET_PROC(DeleteVertexArrays); GET_PROC(GenVertexArrays); } else if (extensions.has("GL_OES_vertex_array_object")) { GET_PROC_SUFFIX(BindVertexArray, OES); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC_SUFFIX(GenVertexArrays, OES); } else if (extensions.has("OES_vertex_array_object")) { GET_PROC_SUFFIX(BindVertexArray, OES); GET_PROC_SUFFIX(DeleteVertexArrays, OES); GET_PROC_SUFFIX(GenVertexArrays, OES); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawArraysInstanced); GET_PROC(DrawElementsInstanced); } if (extensions.has("GL_WEBGL_draw_instanced_base_vertex_base_instance")) { GET_PROC_SUFFIX(DrawArraysInstancedBaseInstance, WEBGL); GET_PROC_SUFFIX(DrawElementsInstancedBaseVertexBaseInstance, WEBGL); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawBuffers); GET_PROC(ReadBuffer); } if (extensions.has("GL_WEBGL_multi_draw_instanced_base_vertex_base_instance")) { GET_PROC_SUFFIX(MultiDrawArraysInstancedBaseInstance, WEBGL); GET_PROC_SUFFIX(MultiDrawElementsInstancedBaseVertexBaseInstance, WEBGL); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(DrawRangeElements); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(TexStorage2D); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(VertexAttribDivisor); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(VertexAttribIPointer); } GET_PROC(BindFramebuffer); GET_PROC(BindRenderbuffer); GET_PROC(CheckFramebufferStatus); GET_PROC(DeleteFramebuffers); GET_PROC(DeleteRenderbuffers); GET_PROC(FramebufferRenderbuffer); GET_PROC(FramebufferTexture2D); GET_PROC(GenFramebuffers); GET_PROC(GenRenderbuffers); GET_PROC(GenerateMipmap); GET_PROC(GetFramebufferAttachmentParameteriv); GET_PROC(GetRenderbufferParameteriv); GET_PROC(RenderbufferStorage); if (glVer >= GR_GL_VER(2,0)) { GET_PROC(BlitFramebuffer); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(RenderbufferStorageMultisample); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(ClientWaitSync); GET_PROC(DeleteSync); GET_PROC(FenceSync); GET_PROC(IsSync); GET_PROC(WaitSync); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(BindSampler); GET_PROC(DeleteSamplers); GET_PROC(GenSamplers); GET_PROC(SamplerParameteri); GET_PROC(SamplerParameteriv); } if (glVer >= GR_GL_VER(2,0)) { GET_PROC(InvalidateFramebuffer); GET_PROC(InvalidateSubFramebuffer); } GET_PROC(GetShaderPrecisionFormat); // End autogenerated content interface->fStandard = kWebGL_GrGLStandard; interface->fExtensions.swap(&extensions); return std::move(interface); } #endif