/* * Copyright 2020 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "include/gpu/gl/GrGLAssembleInterface.h" #include "include/gpu/gl/GrGLInterface.h" #include "emscripten/html5.h" #include "webgl/webgl1.h" #include "webgl/webgl1_ext.h" #include "webgl/webgl2.h" #include "webgl/webgl2_ext.h" static GrGLFuncPtr webgl_get_gl_proc(void* ctx, const char name[]) { #define M(X) if (0 == strcmp(#X, name)) { return (GrGLFuncPtr) emscripten_##X; } M(glGetString) #undef M // We explicitly do not use GetProcAddress or something similar because // its code size is quite large. We shouldn't need GetProcAddress // because emscripten provides us all the valid function pointers // for WebGL via the included headers. // https://github.com/emscripten-core/emscripten/blob/7ba7700902c46734987585409502f3c63beb650f/system/include/emscripten/html5_webgl.h#L93 SkASSERTF(false, "Can't lookup fn %s\n", name); return nullptr; } sk_sp GrGLMakeNativeInterface() { return GrGLMakeAssembledInterface(nullptr, webgl_get_gl_proc); } const GrGLInterface* GrGLCreateNativeInterface() { return GrGLMakeNativeInterface().release(); }