/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ #include "glcShaderMultisampleInterpolationTests.hpp" #include "deMath.h" #include "deRandom.hpp" #include "deStringUtil.hpp" #include "gluContextInfo.hpp" #include "gluDrawUtil.hpp" #include "gluPixelTransfer.hpp" #include "gluShaderProgram.hpp" #include "glw.h" #include "glwFunctions.hpp" #include "tcuCommandLine.hpp" #include "tcuStringTemplate.hpp" #include "tcuSurface.hpp" #include "tcuTestLog.hpp" namespace tcu { static bool operator<(tcu::Vec4 const& k1, tcu::Vec4 const& k2) { if (k1.y() < k2.y()) { return true; } else if (k1.y() == k2.y()) { return k1.x() < k2.x(); } else { return false; } } } namespace deqp { using tcu::TestLog; using std::string; using std::vector; static std::string specializeVersion(std::string const& source, glu::GLSLVersion version, std::string const& sampler = "", std::string const& outType = "", std::string const& qualifier = "", std::string const& assignment = "", std::string const& condition = "") { DE_ASSERT(version == glu::GLSL_VERSION_310_ES || version >= glu::GLSL_VERSION_440); std::map args; args["VERSION_DECL"] = glu::getGLSLVersionDeclaration(version); args["SAMPLER"] = sampler; args["OUT_TYPE"] = outType; args["QUALIFIER"] = qualifier; args["ASSIGNMENT"] = assignment; args["CONDITION"] = condition; if (version == glu::GLSL_VERSION_310_ES) { args["OES_SMI_EN"] = "#extension GL_OES_shader_multisample_interpolation : enable\n"; args["OES_SMI_RQ"] = "#extension GL_OES_shader_multisample_interpolation : require\n"; args["OES_SMI_CH"] = "#if !GL_OES_shader_multisample_interpolation\n" " this is broken\n" "#endif\n"; args["OES_SV_EN"] = "#extension GL_OES_sample_variables : enable\n"; } else { args["OES_SMI_EN"] = ""; args["OES_SMI_RQ"] = ""; args["OES_SMI_CH"] = ""; args["OES_SV_EN"] = ""; } return tcu::StringTemplate(source.c_str()).specialize(args); } class ShaderMultisampleInterpolationApiCase : public TestCase { public: ShaderMultisampleInterpolationApiCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion); ~ShaderMultisampleInterpolationApiCase(); IterateResult iterate(); protected: glu::GLSLVersion m_glslVersion; }; ShaderMultisampleInterpolationApiCase::ShaderMultisampleInterpolationApiCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion) : TestCase(context, name, description), m_glslVersion(glslVersion) { DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440); } ShaderMultisampleInterpolationApiCase::~ShaderMultisampleInterpolationApiCase() { } ShaderMultisampleInterpolationApiCase::IterateResult ShaderMultisampleInterpolationApiCase::iterate() { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); bool isOk = true; if (m_glslVersion == glu::GLSL_VERSION_310_ES && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation"); return STOP; } static char const* vss = "${VERSION_DECL}\n" "${OES_SMI_RQ}" "in highp vec4 a_position;\n" "in highp vec4 a_color;\n" "sample out highp vec4 v_color;\n" "void main()\n" "{\n" " gl_Position = a_position;\n" "}\n"; { static char const* fss = "${VERSION_DECL}\n" "${OES_SMI_RQ}" "sample in highp vec4 v_color;\n" "out highp vec4 o_color;\n" "void main()\n" "{\n" " o_color = v_color;\n" "}\n"; glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(), specializeVersion(fss, m_glslVersion).c_str())); log << program; if (!program.isOk()) { TCU_FAIL("Compile failed"); } } { static char const* fss = "${VERSION_DECL}\n" "${OES_SMI_EN}" "sample in highp vec4 v_color;\n" "out highp vec4 o_color;\n" "void main()\n" "{\n" "${OES_SMI_CH}" " o_color = v_color;\n" "}\n"; glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion).c_str(), specializeVersion(fss, m_glslVersion).c_str())); log << program; if (!program.isOk()) { TCU_FAIL("Compile failed"); } } GLfloat minFragmentInterpolationOffset = 0.0f; gl.getFloatv(GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, &minFragmentInterpolationOffset); if (minFragmentInterpolationOffset > -0.5f) { isOk = false; } GLint fragmentInterpolationOffsetBits = 0; gl.getIntegerv(GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, &fragmentInterpolationOffsetBits); if (fragmentInterpolationOffsetBits < 4) { isOk = false; } GLfloat ULP = 1.0f / powf(2, static_cast(fragmentInterpolationOffsetBits)); GLfloat maxFragmentInterpolationOffset = 0.0f; gl.getFloatv(GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, &maxFragmentInterpolationOffset); if (maxFragmentInterpolationOffset < 0.5f - ULP) { isOk = false; } m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail"); return STOP; } class ShaderMultisampleInterpolationBaseCase : public TestCase { public: ShaderMultisampleInterpolationBaseCase(Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment, char const* condition, bool unique, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* m_sampler, const char* m_outType, GLfloat min, GLfloat max, GLint samples); ~ShaderMultisampleInterpolationBaseCase(); IterateResult iterate(); protected: glu::GLSLVersion m_glslVersion; std::string m_qualifier; std::string m_assignment; std::string m_condition; bool m_unique; GLenum m_internalFormat; tcu::TextureFormat m_texFormat; std::string m_sampler; std::string m_outType; GLfloat m_min; GLfloat m_max; GLint m_samples; enum { WIDTH = 8, HEIGHT = 8, }; int countUniquePixels(tcu::ConstPixelBufferAccess const& pixels); int countUniquePixels(const std::vector& pixels); }; ShaderMultisampleInterpolationBaseCase::ShaderMultisampleInterpolationBaseCase( Context& context, const char* name, const char* description, glu::GLSLVersion glslVersion, char const* qualifier, char const* assignment, char const* condition, bool unique, GLenum internalFormat, tcu::TextureFormat const& texFormat, const char* sampler, const char* outType, GLfloat min, GLfloat max, GLint samples) : TestCase(context, name, description) , m_glslVersion(glslVersion) , m_qualifier(qualifier) , m_assignment(assignment) , m_condition(condition) , m_unique(unique) , m_internalFormat(internalFormat) , m_texFormat(texFormat) , m_sampler(sampler) , m_outType(outType) , m_min(min) , m_max(max) , m_samples(samples) { DE_ASSERT(glslVersion == glu::GLSL_VERSION_310_ES || glslVersion >= glu::GLSL_VERSION_440); } ShaderMultisampleInterpolationBaseCase::~ShaderMultisampleInterpolationBaseCase() { } ShaderMultisampleInterpolationBaseCase::IterateResult ShaderMultisampleInterpolationBaseCase::iterate() { TestLog& log = m_testCtx.getLog(); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); bool isOk = true; bool supportsRgba32f = false; if (m_glslVersion == glu::GLSL_VERSION_310_ES && !m_context.getContextInfo().isExtensionSupported("GL_OES_shader_multisample_interpolation")) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "GL_OES_shader_multisample_interpolation"); return STOP; } supportsRgba32f = isContextTypeGLCore(m_context.getRenderContext().getType()) ? true : (m_context.getContextInfo().isExtensionSupported("GL_EXT_color_buffer_float") || m_context.getContextInfo().isExtensionSupported("GL_ARB_color_buffer_float")); if (m_internalFormat == GL_RGBA32F && !supportsRgba32f) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Internalformat rgba32f not supported"); return STOP; } GLint maxSamples; if (((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA)) || ((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::RG)) || ((m_texFormat.type == tcu::TextureFormat::FLOAT) && (m_texFormat.order == tcu::TextureFormat::R)) || ((m_texFormat.type == tcu::TextureFormat::HALF_FLOAT) && (m_texFormat.order == tcu::TextureFormat::RGBA))) { gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, m_internalFormat, GL_SAMPLES, 1, &maxSamples); if (m_samples > maxSamples) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than samples that the format supports"); return STOP; } } else if (m_texFormat.type == tcu::TextureFormat::SIGNED_INT8 || m_texFormat.type == tcu::TextureFormat::UNSIGNED_INT8) { gl.getIntegerv(GL_MAX_INTEGER_SAMPLES, &maxSamples); if (m_samples > maxSamples) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_INTEGER_SAMPLES"); return STOP; } } else { gl.getIntegerv(GL_MAX_SAMPLES, &maxSamples); if (m_samples > maxSamples) { m_testCtx.setTestResult(QP_TEST_RESULT_NOT_SUPPORTED, "Test sample count greater than MAX_SAMPLES"); return STOP; } } // Create a multisample texture, or a regular texture if samples is zero. GLuint tex; gl.genTextures(1, &tex); gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex); gl.texStorage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, m_samples, m_internalFormat, WIDTH, HEIGHT, GL_FALSE); // Create a framebuffer with the texture attached. GLuint fboMs; gl.genFramebuffers(1, &fboMs); gl.bindFramebuffer(GL_FRAMEBUFFER, fboMs); gl.framebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex, 0); gl.viewport(0, 0, WIDTH, HEIGHT); static deUint16 const quadIndices[] = { 0, 1, 2, 2, 1, 3 }; { // Draw with one of the fragment input qualifiers and with one of the // interpolate functions. Cross-check the result in the shader and // output the final interpolated value. static char const* vss = "${VERSION_DECL}\n" "${OES_SMI_RQ}" "layout(location = 0) in highp vec2 a_position;\n" "layout(location = 1) in highp vec4 a_color;\n" "out highp vec4 v_colorBase;\n" "${QUALIFIER} out highp vec4 v_color;\n" "void main()\n" "{\n" " v_colorBase = a_color;\n" " v_color = a_color;\n" " gl_Position = vec4(a_position, 0.0, 1.0);\n" "}\n"; static char const* fss = "${VERSION_DECL}\n" "${OES_SMI_RQ}" "${OES_SV_EN}" "in highp vec4 v_colorBase;\n" "${QUALIFIER} in highp vec4 v_color;\n" "layout(location = 0) out highp ${OUT_TYPE} o_color;\n" "void main()\n" "{\n" " highp vec4 temp = ${ASSIGNMENT};\n" " bool condition = ${CONDITION};\n" " o_color = ${OUT_TYPE}(temp.x, temp.y, condition, 1);\n" "}\n"; glu::ShaderProgram program( m_context.getRenderContext(), glu::makeVtxFragSources( specializeVersion(vss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition) .c_str(), specializeVersion(fss, m_glslVersion, m_sampler, m_outType, m_qualifier, m_assignment, m_condition) .c_str())); log << program; if (!program.isOk()) { TCU_FAIL("Compile failed"); } static float const position[] = { -1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f, }; const float color[] = { m_min, m_min, 0.0f, 1.0f, m_min, m_max, 0.0f, 1.0f, m_max, m_min, 0.0f, 1.0f, m_max, m_max, 0.0f, 1.0f, }; gl.useProgram(program.getProgram()); glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 2, 4, 0, &position[0]), glu::va::Float("a_color", 4, 4, 0, &color[0]), }; glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad"); } gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); gl.deleteFramebuffers(1, &fboMs); GLsizei width = WIDTH * m_samples; GLuint rbo; gl.genRenderbuffers(1, &rbo); gl.bindRenderbuffer(GL_RENDERBUFFER, rbo); gl.renderbufferStorage(GL_RENDERBUFFER, m_internalFormat, width, HEIGHT); GLuint fbo; gl.genFramebuffers(1, &fbo); gl.bindFramebuffer(GL_FRAMEBUFFER, fbo); gl.framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, rbo); gl.viewport(0, 0, width, HEIGHT); { // Resolve the mutli-sample texture into a render-buffer sized such that // the width can hold all samples of a pixel. static char const* vss = "${VERSION_DECL}\n" "in highp vec2 a_position;\n" "void main(void)\n" "{\n" " gl_Position = vec4(a_position, 0.0, 1.0);\n" "}\n"; static char const* fss = "${VERSION_DECL}\n" "uniform highp ${SAMPLER}MS u_texMS;\n" "uniform int u_samples;\n" "layout(location = 0) out highp ${OUT_TYPE} o_color;\n" "void main(void)\n" "{\n" " ivec2 coord = ivec2(int(gl_FragCoord.x) / u_samples, gl_FragCoord.y);\n" " int sampleId = int(gl_FragCoord.x) % u_samples;\n" " o_color = texelFetch(u_texMS, coord, sampleId);\n" "}\n"; glu::ShaderProgram program( m_context.getRenderContext(), glu::makeVtxFragSources(specializeVersion(vss, m_glslVersion, m_sampler, m_outType).c_str(), specializeVersion(fss, m_glslVersion, m_sampler, m_outType).c_str())); log << program; if (!program.isOk()) { TCU_FAIL("Compile failed"); } static float const position[] = { -1.0f, -1.0f, -1.0f, +1.0f, +1.0f, -1.0f, +1.0f, +1.0f, }; gl.useProgram(program.getProgram()); gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_samples"), m_samples); gl.uniform1i(gl.getUniformLocation(program.getProgram(), "u_texMS"), 0); glu::VertexArrayBinding vertexArrays[] = { glu::va::Float("a_position", 2, 4, 0, &position[0]), }; glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0], glu::pr::TriangleStrip(DE_LENGTH_OF_ARRAY(quadIndices), &quadIndices[0])); GLU_EXPECT_NO_ERROR(gl.getError(), "Draw quad"); } // Verify the results. tcu::TextureLevel results(m_texFormat, width, HEIGHT); tcu::PixelBufferAccess pixels = results.getAccess(); std::vector result(pixels.getHeight() * pixels.getWidth()); int uniquePixels; if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8) { std::vector data(pixels.getHeight() * pixels.getWidth() * 4); gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_INT, &data[0]); for (unsigned int i = 0; i < data.size(); i += 4) { result[i / 4] = tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]); } uniquePixels = countUniquePixels(result); } else if (pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8) { std::vector data(pixels.getHeight() * pixels.getWidth() * 4); gl.readPixels(0, 0, pixels.getWidth(), pixels.getHeight(), GL_RGBA_INTEGER, GL_UNSIGNED_INT, &data[0]); for (unsigned int i = 0; i < data.size(); i += 4) { result[i / 4] = tcu::Vec4((GLfloat)data[i], (GLfloat)data[i + 1], (GLfloat)data[i + 2], (GLfloat)data[i + 3]); } uniquePixels = countUniquePixels(result); } else { glu::readPixels(m_context.getRenderContext(), 0, 0, pixels); uniquePixels = countUniquePixels(pixels); } int expectedUnique = WIDTH * HEIGHT * ((m_unique) ? m_samples : 1); if (uniquePixels < expectedUnique) { // There are duplicate pixel values meaning interpolation didn't work as expected. isOk = false; } for (int y = 0; y < pixels.getHeight(); ++y) { for (int x = 0; x < pixels.getWidth(); ++x) { tcu::Vec4 pixel; if (pixels.getFormat().type == tcu::TextureFormat::SIGNED_INT8 || pixels.getFormat().type == tcu::TextureFormat::UNSIGNED_INT8) { pixel = result[y * WIDTH + x]; } else { pixel = pixels.getPixel(x, y); } if (pixel.z() != 1) { // The ${CONDITION} check in the shader failed. isOk = false; } } } gl.bindFramebuffer(GL_FRAMEBUFFER, m_context.getRenderContext().getDefaultFramebuffer()); gl.deleteFramebuffers(1, &fbo); gl.bindRenderbuffer(GL_RENDERBUFFER, 0); gl.deleteRenderbuffers(1, &rbo); gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); gl.deleteTextures(1, &tex); m_testCtx.setTestResult(isOk ? QP_TEST_RESULT_PASS : QP_TEST_RESULT_FAIL, isOk ? "Pass" : "Fail"); return STOP; } int ShaderMultisampleInterpolationBaseCase::countUniquePixels(tcu::ConstPixelBufferAccess const& pixels) { std::set uniquePixels; for (int y = 0; y < pixels.getHeight(); ++y) { for (int x = 0; x < pixels.getWidth(); ++x) { uniquePixels.insert(pixels.getPixel(x, y)); } } return (int)uniquePixels.size(); } int ShaderMultisampleInterpolationBaseCase::countUniquePixels(const std::vector& pixels) { std::set uniquePixels; for (unsigned int i = 0; i < pixels.size(); ++i) { uniquePixels.insert(pixels[i]); } return (int)uniquePixels.size(); } ShaderMultisampleInterpolationTests::ShaderMultisampleInterpolationTests(Context& context, glu::GLSLVersion glslVersion) : TestCaseGroup(context, "shader_multisample_interpolation", "Shader Multisample Interpolation tests") , m_glslVersion(glslVersion) { } ShaderMultisampleInterpolationTests::~ShaderMultisampleInterpolationTests() { } void ShaderMultisampleInterpolationTests::init() { struct Sample { char const* name; GLint samples; } samples[] = { { "samples_1", 1 }, { "samples_2", 2 }, { "samples_4", 4 }, }; // shader_multisample_interpolation.api tcu::TestCaseGroup* apiGroup = new tcu::TestCaseGroup(m_testCtx, "api", "API verification"); apiGroup->addChild(new ShaderMultisampleInterpolationApiCase(m_context, "api", "API verification", m_glslVersion)); addChild(apiGroup); struct Case { char const* name; char const* qualifier; char const* assignment; char const* condition; bool unique; } cases[] = { { "base", "", "v_color", "true", false }, { "sample", "sample", "v_color", "true", true }, { "centroid", "centroid", "v_color", "true", false }, { "interpolate_at_sample", "", "interpolateAtSample(v_colorBase, gl_SampleID)", "true", true }, { "interpolate_at_sample_check", "sample", "interpolateAtSample(v_colorBase, gl_SampleID)", "temp == v_color", true }, { "interpolate_at_centroid", "", "interpolateAtCentroid(v_colorBase)", "true", false }, { "interpolate_at_centroid_check", "centroid", "interpolateAtCentroid(v_colorBase)", "temp == v_color", false }, { "interpolate_at_offset", "", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)", "true", true }, { "interpolate_at_offset_check", "sample", "interpolateAtOffset(v_colorBase, gl_SamplePosition - 0.5)", "temp == v_color", true }, }; // shader_multisample_interpolation.render tcu::TestCaseGroup* renderGroup = new tcu::TestCaseGroup(m_testCtx, "render", "Rendering tests"); addChild(renderGroup); for (int caseId = 0; caseId < DE_LENGTH_OF_ARRAY(cases); ++caseId) { tcu::TestCaseGroup* group = new tcu::TestCaseGroup(m_testCtx, cases[caseId].name, ""); renderGroup->addChild(group); struct Format { char const* name; GLenum internalFormat; tcu::TextureFormat textureFormat; char const* sampler; char const* outType; GLfloat min; GLfloat max; } formats[] = { { "rgba8", GL_RGBA8, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8), "sampler2D", "vec4", 0.0f, 1.0f }, { "rgba8i", GL_RGBA8I, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::SIGNED_INT8), "isampler2D", "ivec4", -128.0f, 127.0f }, { "rgba8ui", GL_RGBA8UI, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNSIGNED_INT8), "usampler2D", "uvec4", 0.0f, 255.0f }, { "rgba32f", GL_RGBA32F, tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::FLOAT), "sampler2D", "vec4", 0.0f, 1.0f }, }; for (int format = 0; format < DE_LENGTH_OF_ARRAY(formats); ++format) { tcu::TestCaseGroup* formatGroup = new tcu::TestCaseGroup(m_testCtx, formats[format].name, ""); group->addChild(formatGroup); for (int sample = 0; sample < DE_LENGTH_OF_ARRAY(samples); ++sample) { formatGroup->addChild(new ShaderMultisampleInterpolationBaseCase( m_context, samples[sample].name, "", m_glslVersion, cases[caseId].qualifier, cases[caseId].assignment, cases[caseId].condition, cases[caseId].unique, formats[format].internalFormat, formats[format].textureFormat, formats[format].sampler, formats[format].outType, formats[format].min, formats[format].max, samples[sample].samples)); } } } } } // glcts