/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ /*! * \file esextcGPUShader5SSBOArrayIndexing.cpp * \brief GPUShader5 SSBO Array Indexing (Test 5) */ /*-------------------------------------------------------------------*/ #include "esextcGPUShader5SSBOArrayIndexing.hpp" #include "gluContextInfo.hpp" #include "gluDefs.hpp" #include "glwEnums.hpp" #include "glwFunctions.hpp" #include "tcuTestLog.hpp" #include namespace glcts { /* Compute shader code */ const char* GPUShader5SSBOArrayIndexing::m_compute_shader_code = "${VERSION}\n" "\n" "${GPU_SHADER5_REQUIRE}\n" "\n" "#define LOCAL_SIZE_X 3u\n" "#define LOCAL_SIZE_Y 3u\n" "\n" "layout (local_size_x = LOCAL_SIZE_X, local_size_y = LOCAL_SIZE_Y) in;\n" "\n" "layout(binding = 0) buffer ComputeSSBO\n" "{\n" " uint value;\n" "} computeSSBO[4];\n" "\n" "uniform uint index;\n" "\n" "void main(void)\n" "{\n" " uint id = gl_LocalInvocationID.x * LOCAL_SIZE_Y + gl_LocalInvocationID.y;\n" "\n" " for (uint i = 0u; i < LOCAL_SIZE_X * LOCAL_SIZE_Y; ++i)\n" " {\n" " if (id == i)\n" " {\n" " computeSSBO[index].value += id;\n" " }\n" "\n" " memoryBarrier();\n" " }\n" "}\n"; /* Size of the ssbo array */ const glw::GLuint GPUShader5SSBOArrayIndexing::m_n_arrays = 4; /** Constructor * * @param context Test context * @param name Test case's name * @param description Test case's description **/ GPUShader5SSBOArrayIndexing::GPUShader5SSBOArrayIndexing(Context& context, const ExtParameters& extParams, const char* name, const char* description) : TestCaseBase(context, extParams, name, description) , m_compute_shader_id(0) , m_program_id(0) , m_ssbo_buffer_ids(DE_NULL) { /* Nothing to be done here */ } /** Initializes GLES objects used during the test. * */ void GPUShader5SSBOArrayIndexing::initTest(void) { /* Check if gpu_shader5 extension is supported */ if (!m_is_gpu_shader5_supported) { throw tcu::NotSupportedError(GPU_SHADER5_EXTENSION_NOT_SUPPORTED, "", __FILE__, __LINE__); } const glw::Functions& gl = m_context.getRenderContext().getFunctions(); m_program_id = gl.createProgram(); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create program object!"); m_compute_shader_id = gl.createShader(GL_COMPUTE_SHADER); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not create shader object!"); if (!buildProgram(m_program_id, m_compute_shader_id, 1, &m_compute_shader_code)) { TCU_FAIL("Could not build program from valid compute shader!"); } m_ssbo_buffer_ids = new glw::GLuint[m_n_arrays]; memset(m_ssbo_buffer_ids, 0, m_n_arrays * sizeof(glw::GLuint)); gl.genBuffers(m_n_arrays, m_ssbo_buffer_ids); GLU_EXPECT_NO_ERROR(gl.getError(), "glGenBuffers() call failed"); for (glw::GLuint index = 0; index < m_n_arrays; ++index) { gl.bindBuffer(GL_ARRAY_BUFFER, m_ssbo_buffer_ids[index]); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object!"); const glw::GLuint ssbo_data = 0; gl.bufferData(GL_ARRAY_BUFFER, sizeof(glw::GLuint), &ssbo_data, GL_DYNAMIC_COPY); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set buffer object data!"); gl.bindBufferBase(GL_SHADER_STORAGE_BUFFER, index, m_ssbo_buffer_ids[index]); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind buffer object to shader storage binding point!"); } } /** Executes the test. * Sets the test result to QP_TEST_RESULT_FAIL if the test failed, QP_TEST_RESULT_PASS otherwise. * * @return STOP if the test has finished, CONTINUE to indicate iterate should be called once again. * * Note the function throws exception should an error occur! **/ tcu::TestNode::IterateResult GPUShader5SSBOArrayIndexing::iterate(void) { initTest(); const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Activate the program object and retrieve index uniform location */ gl.useProgram(m_program_id); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not use program!"); glw::GLint index_location = gl.getUniformLocation(m_program_id, "index"); GLU_EXPECT_NO_ERROR(gl.getError(), "glGetUniformLocation() call failed!"); if (index_location == -1) { TCU_FAIL("Index uniform location is inactive which is invalid!"); } /* Issue a few compute operations */ gl.uniform1ui(index_location, 1); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set value of index uniform variable!"); gl.dispatchCompute(1, /* num_groups_x */ 1, /* num_groups_y */ 1); /* num_groups_z */ GLU_EXPECT_NO_ERROR(gl.getError(), "Could not dispatch compute!"); gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set memory barrier!"); gl.uniform1ui(index_location, 3); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set value to index uniform variable!"); gl.dispatchCompute(1, /* num_groups_x */ 1, /* num_groups_y */ 1); /* num_groups_z */ GLU_EXPECT_NO_ERROR(gl.getError(), "Could not dispatch compute!"); gl.memoryBarrier(GL_SHADER_STORAGE_BARRIER_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not set memory barrier!"); /* Validate the results */ glw::GLuint expected_result[m_n_arrays] = { 0, 36, 0, 36 }; bool test_failed = false; for (glw::GLuint index = 0; index < m_n_arrays; ++index) { gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, m_ssbo_buffer_ids[index]); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not bind a buffer object!"); const glw::GLuint* compute_SSBO = (const glw::GLuint*)gl.mapBufferRange(GL_SHADER_STORAGE_BUFFER, 0, sizeof(glw::GLuint), GL_MAP_READ_BIT); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not map buffer data to client memory"); if (compute_SSBO[0] != expected_result[index]) { m_testCtx.getLog() << tcu::TestLog::Message << "Expected Data (" << expected_result[index] << ") " << "Result Data (" << compute_SSBO[0] << ")" << tcu::TestLog::EndMessage; test_failed = true; } gl.unmapBuffer(GL_SHADER_STORAGE_BUFFER); GLU_EXPECT_NO_ERROR(gl.getError(), "Could not unmap buffer"); } if (test_failed) { m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Fail"); } else { m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass"); } return STOP; } /** Deinitializes GLES objects created during the test. * */ void GPUShader5SSBOArrayIndexing::deinit(void) { const glw::Functions& gl = m_context.getRenderContext().getFunctions(); /* Reset OpenGL ES state */ gl.useProgram(0); gl.bindBuffer(GL_ARRAY_BUFFER, 0); gl.bindBuffer(GL_SHADER_STORAGE_BUFFER, 0); /* Delete program object and shaders */ if (m_program_id != 0) { gl.deleteProgram(m_program_id); m_program_id = 0; } if (m_compute_shader_id != 0) { gl.deleteShader(m_compute_shader_id); m_compute_shader_id = 0; } if (m_ssbo_buffer_ids != DE_NULL) { gl.deleteBuffers(m_n_arrays, m_ssbo_buffer_ids); delete[] m_ssbo_buffer_ids; m_ssbo_buffer_ids = DE_NULL; } /* Call base class' deinit() */ TestCaseBase::deinit(); } } // namespace glcts