/*------------------------------------------------------------------------- * OpenGL Conformance Test Suite * ----------------------------- * * Copyright (c) 2014-2016 The Khronos Group Inc. * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * */ /*! * \file * \brief */ /*-------------------------------------------------------------------*/ #include "esextcGPUShader5Tests.hpp" #include "esextcGPUShader5AtomicCountersArrayIndexing.hpp" #include "esextcGPUShader5FmaAccuracy.hpp" #include "esextcGPUShader5FmaPrecision.cpp" #include "esextcGPUShader5ImagesArrayIndexing.hpp" #include "esextcGPUShader5PreciseQualifier.hpp" #include "esextcGPUShader5SSBOArrayIndexing.hpp" #include "esextcGPUShader5SamplerArrayIndexing.hpp" #include "esextcGPUShader5TextureGatherOffset.hpp" #include "esextcGPUShader5UniformBlocksArrayIndexing.hpp" namespace glcts { /** Constructor * * @param context Test context * @param glslVersion GLSL version **/ GPUShader5Tests::GPUShader5Tests(glcts::Context& context, const ExtParameters& extParams) : TestCaseGroupBase(context, extParams, "gpu_shader5", "GPU Shader5 tests") { m_glslVersion = extParams.glslVersion; } /** * Initializes test groups for geometry shader tests **/ void GPUShader5Tests::init(void) { /* Base class init */ TestCaseGroupBase::init(); /* Sampler Array Indexing (Test 1) */ addChild(new GPUShader5SamplerArrayIndexing(m_context, m_extParams, "sampler_array_indexing", "Test 1")); /* Images Array Indexing (Test 2) */ addChild(new GPUShader5ImagesArrayIndexing(m_context, m_extParams, "images_array_indexing", "Test 2")); /* Atomic Counters Array Indexing (Test 3) */ addChild( new GPUShader5AtomicCountersArrayIndexing(m_context, m_extParams, "atomic_counters_array_indexing", "Test 3")); /* Uniform Blocks Array Indexing (Test 4) */ addChild( new GPUShader5UniformBlocksArrayIndexing(m_context, m_extParams, "uniform_blocks_array_indexing", "Test 4")); if (m_glslVersion >= glu::GLSL_VERSION_430) { /* SSBO Array Indexing (Test 5) applicable only to OpenGL 4.x*/ addChild(new GPUShader5SSBOArrayIndexing(m_context, m_extParams, "ssbo_array_indexing", "Test 5")); } /* GPUShader5 Precise Qualifier (Test 6) */ addChild(new GPUShader5PreciseQualifier(m_context, m_extParams, "precise_qualifier", "Test 6")); /* Accuracy of the fma function (Test 7) */ addChild(new GPUShader5FmaAccuracyTest(m_context, m_extParams, "fma_accuracy", "Test 7")); /* Uniform Blocks Array Indexing (Test 8) */ addChild(new GPUShader5FmaPrecision(m_context, m_extParams, "fma_precision_float", "Test 8 float")); addChild(new GPUShader5FmaPrecision(m_context, m_extParams, "fma_precision_vec2", "Test 8 vec2")); addChild(new GPUShader5FmaPrecision(m_context, m_extParams, "fma_precision_vec3", "Test 8 vec3")); addChild(new GPUShader5FmaPrecision(m_context, m_extParams, "fma_precision_vec4", "Test 8 vec4")); /* Texture gather offset (Tests 9, 10 and 11) */ addChild(new GPUShader5TextureGatherOffsetColor2DRepeatCaseTest( m_context, m_extParams, "texture_gather_offset_color_repeat", "Test 9 - Color repeat case")); addChild(new GPUShader5TextureGatherOffsetColor2DArrayCaseTest( m_context, m_extParams, "texture_gather_offset_color_array", "Test 9 - Color texture array case")); addChild(new GPUShader5TextureGatherOffsetColor2DOffsetsCaseTest( m_context, m_extParams, "texture_gather_offsets_color", "Test 9 - Color offsets case")); addChild(new GPUShader5TextureGatherOffsetDepth2DRepeatCaseTest( m_context, m_extParams, "texture_gather_offset_depth_repeat", "Test 10 - Depth repeat case")); addChild(new GPUShader5TextureGatherOffsetDepth2DRepeatYCaseTest( m_context, m_extParams, "texture_gather_offset_depth_repeat_y", "Test 10 - Depth repeat, vertical case")); addChild(new GPUShader5TextureGatherOffsetDepth2DArrayCaseTest( m_context, m_extParams, "texture_gather_offset_depth_array", "Test 10 - Depth array case")); addChild(new GPUShader5TextureGatherOffsetDepth2DOffsetsCaseTest( m_context, m_extParams, "texture_gather_offsets_depth", "Test 10 - Depth offsets case")); addChild(new GPUShader5TextureGatherOffsetColor2DClampToBorderCaseTest( m_context, m_extParams, "texture_gather_offset_color_clamp_to_border", "Test 11 - Color clamp to border case")); addChild(new GPUShader5TextureGatherOffsetColor2DClampToEdgeCaseTest( m_context, m_extParams, "texture_gather_offset_color_clamp_to_edge", "Test 11 - Color clamp to edge case")); addChild(new GPUShader5TextureGatherOffsetDepth2DClampToBorderCaseTest( m_context, m_extParams, "texture_gather_offset_depth_clamp_border", "Test 11 - Depth clamp to border case")); addChild(new GPUShader5TextureGatherOffsetDepth2DClampToEdgeCaseTest( m_context, m_extParams, "texture_gather_offset_depth_clamp_edge", "Test 11 - Depth clamp to edge case")); } } // namespace glcts