/*------------------------------------------------------------------------ * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2016 The Khronos Group Inc. * Copyright (c) 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Scissor multi viewport tests *//*--------------------------------------------------------------------*/ #include "vktFragmentOperationsScissorMultiViewportTests.hpp" #include "vktTestCaseUtil.hpp" #include "vkDefs.hpp" #include "vkRefUtil.hpp" #include "vkTypeUtil.hpp" #include "vkMemUtil.hpp" #include "vkPrograms.hpp" #include "vkImageUtil.hpp" #include "vkQueryUtil.hpp" #include "vkCmdUtil.hpp" #include "vkObjUtil.hpp" #include "tcuTestLog.hpp" #include "tcuVector.hpp" #include "tcuImageCompare.hpp" #include "tcuTextureUtil.hpp" #include "deUniquePtr.hpp" #include "deMath.h" namespace vkt { namespace FragmentOperations { using namespace vk; using de::UniquePtr; using de::MovePtr; using tcu::Vec4; using tcu::Vec2; using tcu::IVec2; using tcu::IVec4; namespace { enum Constants { MIN_MAX_VIEWPORTS = 16, //!< Minimum number of viewports for an implementation supporting multiViewport. }; template inline VkDeviceSize sizeInBytes(const std::vector& vec) { return vec.size() * sizeof(vec[0]); } VkImageCreateInfo makeImageCreateInfo (const VkFormat format, const IVec2& size, VkImageUsageFlags usage) { const VkImageCreateInfo imageParams = { VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // VkStructureType sType; DE_NULL, // const void* pNext; (VkImageCreateFlags)0, // VkImageCreateFlags flags; VK_IMAGE_TYPE_2D, // VkImageType imageType; format, // VkFormat format; makeExtent3D(size.x(), size.y(), 1), // VkExtent3D extent; 1u, // deUint32 mipLevels; 1u, // deUint32 arrayLayers; VK_SAMPLE_COUNT_1_BIT, // VkSampleCountFlagBits samples; VK_IMAGE_TILING_OPTIMAL, // VkImageTiling tiling; usage, // VkImageUsageFlags usage; VK_SHARING_MODE_EXCLUSIVE, // VkSharingMode sharingMode; 0u, // deUint32 queueFamilyIndexCount; DE_NULL, // const deUint32* pQueueFamilyIndices; VK_IMAGE_LAYOUT_UNDEFINED, // VkImageLayout initialLayout; }; return imageParams; } Move makeGraphicsPipeline (const DeviceInterface& vk, const VkDevice device, const VkPipelineLayout pipelineLayout, const VkRenderPass renderPass, const VkShaderModule vertexModule, const VkShaderModule geometryModule, const VkShaderModule fragmentModule, const IVec2 renderSize, const int numViewports, const std::vector scissors) { const VkViewport defaultViewport = makeViewport(renderSize); const std::vector viewports(numViewports, defaultViewport); DE_ASSERT(numViewports == static_cast(scissors.size())); std::vector rectScissors; rectScissors.reserve(numViewports); for (std::vector::const_iterator it = scissors.begin(); it != scissors.end(); ++it) { const VkRect2D rect = { makeOffset2D(it->x(), it->y()), makeExtent2D(static_cast(it->z()), static_cast(it->w())), }; rectScissors.push_back(rect); } return vk::makeGraphicsPipeline(vk, // const DeviceInterface& vk device, // const VkDevice device pipelineLayout, // const VkPipelineLayout pipelineLayout vertexModule, // const VkShaderModule vertexShaderModule DE_NULL, // const VkShaderModule tessellationControlModule DE_NULL, // const VkShaderModule tessellationEvalModule geometryModule, // const VkShaderModule geometryShaderModule fragmentModule, // const VkShaderModule fragmentShaderModule renderPass, // const VkRenderPass renderPass viewports, // const std::vector& viewports rectScissors, // const std::vector& scissors VK_PRIMITIVE_TOPOLOGY_POINT_LIST); // const VkPrimitiveTopology topology } std::vector generateScissors (const int numScissors, const IVec2& renderSize) { // Scissor rects will be arranged in a grid-like fashion. const int numCols = deCeilFloatToInt32(deFloatSqrt(static_cast(numScissors))); const int numRows = deCeilFloatToInt32(static_cast(numScissors) / static_cast(numCols)); const int rectWidth = renderSize.x() / numCols; const int rectHeight = renderSize.y() / numRows; std::vector scissors; scissors.reserve(numScissors); int x = 0; int y = 0; for (int scissorNdx = 0; scissorNdx < numScissors; ++scissorNdx) { const bool nextRow = (scissorNdx != 0) && (scissorNdx % numCols == 0); if (nextRow) { x = 0; y += rectHeight; } scissors.push_back(IVec4(x, y, rectWidth, rectHeight)); x += rectWidth; } return scissors; } std::vector generateColors (const int numColors) { const Vec4 colors[] = { Vec4(0.18f, 0.42f, 0.17f, 1.0f), Vec4(0.29f, 0.62f, 0.28f, 1.0f), Vec4(0.59f, 0.84f, 0.44f, 1.0f), Vec4(0.96f, 0.95f, 0.72f, 1.0f), Vec4(0.94f, 0.55f, 0.39f, 1.0f), Vec4(0.82f, 0.19f, 0.12f, 1.0f), Vec4(0.46f, 0.15f, 0.26f, 1.0f), Vec4(0.24f, 0.14f, 0.24f, 1.0f), Vec4(0.49f, 0.31f, 0.26f, 1.0f), Vec4(0.78f, 0.52f, 0.33f, 1.0f), Vec4(0.94f, 0.82f, 0.31f, 1.0f), Vec4(0.98f, 0.65f, 0.30f, 1.0f), Vec4(0.22f, 0.65f, 0.53f, 1.0f), Vec4(0.67f, 0.81f, 0.91f, 1.0f), Vec4(0.43f, 0.44f, 0.75f, 1.0f), Vec4(0.26f, 0.24f, 0.48f, 1.0f), }; DE_ASSERT(numColors <= DE_LENGTH_OF_ARRAY(colors)); return std::vector(colors, colors + numColors); } //! Renders a colorful grid of rectangles. tcu::TextureLevel generateReferenceImage (const tcu::TextureFormat format, const IVec2& renderSize, const Vec4& clearColor, const std::vector& scissors, const std::vector& scissorColors) { DE_ASSERT(scissors.size() == scissorColors.size()); tcu::TextureLevel image(format, renderSize.x(), renderSize.y()); tcu::clear(image.getAccess(), clearColor); for (std::size_t i = 0; i < scissors.size(); ++i) { tcu::clear( tcu::getSubregion(image.getAccess(), scissors[i].x(), scissors[i].y(), scissors[i].z(), scissors[i].w()), scissorColors[i]); } return image; } void initPrograms (SourceCollections& programCollection, const int numViewports) { DE_UNREF(numViewports); // Vertex shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_color;\n" << "layout(location = 0) out vec4 out_color;\n" << "\n" << "void main(void)\n" << "{\n" << " out_color = in_color;\n" << "}\n"; programCollection.glslSources.add("vert") << glu::VertexSource(src.str()); } // Geometry shader { // Each input point generates a fullscreen quad. std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(points) in;\n" << "layout(triangle_strip, max_vertices=4) out;\n" << "\n" << "out gl_PerVertex {\n" << " vec4 gl_Position;\n" << "};\n" << "\n" << "layout(location = 0) in vec4 in_color[];\n" << "layout(location = 0) out vec4 out_color;\n" << "\n" << "void main(void)\n" << "{\n" << " gl_ViewportIndex = gl_PrimitiveIDIn;\n" << " gl_Position = vec4(-1.0, -1.0, 0.0, 1.0);\n" << " out_color = in_color[0];\n" << " EmitVertex();" << "\n" << " gl_ViewportIndex = gl_PrimitiveIDIn;\n" << " gl_Position = vec4(-1.0, 1.0, 0.0, 1.0);\n" << " out_color = in_color[0];\n" << " EmitVertex();" << "\n" << " gl_ViewportIndex = gl_PrimitiveIDIn;\n" << " gl_Position = vec4(1.0, -1.0, 0.0, 1.0);\n" << " out_color = in_color[0];\n" << " EmitVertex();" << "\n" << " gl_ViewportIndex = gl_PrimitiveIDIn;\n" << " gl_Position = vec4(1.0, 1.0, 0.0, 1.0);\n" << " out_color = in_color[0];\n" << " EmitVertex();" << "}\n"; programCollection.glslSources.add("geom") << glu::GeometrySource(src.str()); } // Fragment shader { std::ostringstream src; src << glu::getGLSLVersionDeclaration(glu::GLSL_VERSION_450) << "\n" << "\n" << "layout(location = 0) in vec4 in_color;\n" << "layout(location = 0) out vec4 out_color;\n" << "\n" << "void main(void)\n" << "{\n" << " out_color = in_color;\n" << "}\n"; programCollection.glslSources.add("frag") << glu::FragmentSource(src.str()); } } class ScissorRenderer { public: ScissorRenderer (Context& context, const IVec2& renderSize, const int numViewports, const std::vector& scissors, const VkFormat colorFormat, const Vec4& clearColor, const std::vector& vertices) : m_renderSize (renderSize) , m_colorFormat (colorFormat) , m_colorSubresourceRange (makeImageSubresourceRange(VK_IMAGE_ASPECT_COLOR_BIT, 0u, 1u, 0u, 1u)) , m_clearColor (clearColor) , m_numViewports (numViewports) , m_vertexBufferSize (sizeInBytes(vertices)) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const deUint32 queueFamilyIndex = context.getUniversalQueueFamilyIndex(); Allocator& allocator = context.getDefaultAllocator(); m_colorImage = makeImage (vk, device, makeImageCreateInfo(m_colorFormat, m_renderSize, VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT)); m_colorImageAlloc = bindImage (vk, device, allocator, *m_colorImage, MemoryRequirement::Any); m_colorAttachment = makeImageView (vk, device, *m_colorImage, VK_IMAGE_VIEW_TYPE_2D, m_colorFormat, m_colorSubresourceRange); m_vertexBuffer = makeBuffer (vk, device, m_vertexBufferSize, VK_BUFFER_USAGE_VERTEX_BUFFER_BIT); m_vertexBufferAlloc = bindBuffer (vk, device, allocator, *m_vertexBuffer, MemoryRequirement::HostVisible); { deMemcpy(m_vertexBufferAlloc->getHostPtr(), &vertices[0], static_cast(m_vertexBufferSize)); flushAlloc(vk, device, *m_vertexBufferAlloc); } m_vertexModule = createShaderModule (vk, device, context.getBinaryCollection().get("vert"), 0u); m_geometryModule = createShaderModule (vk, device, context.getBinaryCollection().get("geom"), 0u); m_fragmentModule = createShaderModule (vk, device, context.getBinaryCollection().get("frag"), 0u); m_renderPass = makeRenderPass (vk, device, m_colorFormat); m_framebuffer = makeFramebuffer (vk, device, *m_renderPass, m_colorAttachment.get(), static_cast(m_renderSize.x()), static_cast(m_renderSize.y())); m_pipelineLayout = makePipelineLayout (vk, device); m_pipeline = makeGraphicsPipeline (vk, device, *m_pipelineLayout, *m_renderPass, *m_vertexModule, *m_geometryModule, *m_fragmentModule, m_renderSize, m_numViewports, scissors); m_cmdPool = createCommandPool (vk, device, VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT, queueFamilyIndex); m_cmdBuffer = allocateCommandBuffer (vk, device, *m_cmdPool, VK_COMMAND_BUFFER_LEVEL_PRIMARY); } void draw (Context& context, const VkBuffer colorBuffer) const { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); const VkQueue queue = context.getUniversalQueue(); beginCommandBuffer(vk, *m_cmdBuffer); beginRenderPass(vk, *m_cmdBuffer, *m_renderPass, *m_framebuffer, makeRect2D(0, 0, m_renderSize.x(), m_renderSize.y()), m_clearColor); vk.cmdBindPipeline(*m_cmdBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, *m_pipeline); { const VkDeviceSize vertexBufferOffset = 0ull; vk.cmdBindVertexBuffers(*m_cmdBuffer, 0u, 1u, &m_vertexBuffer.get(), &vertexBufferOffset); } vk.cmdDraw(*m_cmdBuffer, static_cast(m_numViewports), 1u, 0u, 0u); // one vertex per viewport endRenderPass(vk, *m_cmdBuffer); copyImageToBuffer(vk, *m_cmdBuffer, *m_colorImage, colorBuffer, m_renderSize); endCommandBuffer(vk, *m_cmdBuffer); submitCommandsAndWait(vk, device, queue, *m_cmdBuffer); } private: const IVec2 m_renderSize; const VkFormat m_colorFormat; const VkImageSubresourceRange m_colorSubresourceRange; const Vec4 m_clearColor; const int m_numViewports; const VkDeviceSize m_vertexBufferSize; Move m_colorImage; MovePtr m_colorImageAlloc; Move m_colorAttachment; Move m_vertexBuffer; MovePtr m_vertexBufferAlloc; Move m_vertexModule; Move m_geometryModule; Move m_fragmentModule; Move m_renderPass; Move m_framebuffer; Move m_pipelineLayout; Move m_pipeline; Move m_cmdPool; Move m_cmdBuffer; // "deleted" ScissorRenderer (const ScissorRenderer&); ScissorRenderer& operator= (const ScissorRenderer&); }; tcu::TestStatus test (Context& context, const int numViewports) { const DeviceInterface& vk = context.getDeviceInterface(); const VkDevice device = context.getDevice(); Allocator& allocator = context.getDefaultAllocator(); const IVec2 renderSize (128, 128); const VkFormat colorFormat = VK_FORMAT_R8G8B8A8_UNORM; const Vec4 clearColor (0.5f, 0.5f, 0.5f, 1.0f); const std::vector vertexColors = generateColors(numViewports); const std::vector scissors = generateScissors(numViewports, renderSize); const VkDeviceSize colorBufferSize = renderSize.x() * renderSize.y() * tcu::getPixelSize(mapVkFormat(colorFormat)); const Unique colorBuffer (makeBuffer(vk, device, colorBufferSize, VK_BUFFER_USAGE_TRANSFER_DST_BIT)); const UniquePtr colorBufferAlloc (bindBuffer(vk, device, allocator, *colorBuffer, MemoryRequirement::HostVisible)); zeroBuffer(vk, device, *colorBufferAlloc, colorBufferSize); { context.getTestContext().getLog() << tcu::TestLog::Message << "Rendering a colorful grid of " << numViewports << " rectangle(s)." << tcu::TestLog::EndMessage << tcu::TestLog::Message << "Not covered area will be filled with a gray color." << tcu::TestLog::EndMessage; } // Draw { const ScissorRenderer renderer (context, renderSize, numViewports, scissors, colorFormat, clearColor, vertexColors); renderer.draw(context, *colorBuffer); } // Log image { invalidateAlloc(vk, device, *colorBufferAlloc); const tcu::ConstPixelBufferAccess resultImage (mapVkFormat(colorFormat), renderSize.x(), renderSize.y(), 1u, colorBufferAlloc->getHostPtr()); const tcu::TextureLevel referenceImage = generateReferenceImage(mapVkFormat(colorFormat), renderSize, clearColor, scissors, vertexColors); // Images should now match. if (!tcu::floatThresholdCompare(context.getTestContext().getLog(), "color", "Image compare", referenceImage.getAccess(), resultImage, Vec4(0.02f), tcu::COMPARE_LOG_RESULT)) return tcu::TestStatus::fail("Rendered image is not correct"); } return tcu::TestStatus::pass("OK"); } void checkSupport (Context& context, const int) { context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_GEOMETRY_SHADER); context.requireDeviceCoreFeature(DEVICE_CORE_FEATURE_MULTI_VIEWPORT); if (context.getDeviceProperties().limits.maxViewports < MIN_MAX_VIEWPORTS) TCU_THROW(NotSupportedError, "Implementation doesn't support minimum required number of viewports"); } } // anonymous tcu::TestCaseGroup* createScissorMultiViewportTests (tcu::TestContext& testCtx) { MovePtr group (new tcu::TestCaseGroup(testCtx, "multi_viewport")); for (int numViewports = 1; numViewports <= MIN_MAX_VIEWPORTS; ++numViewports) addFunctionCaseWithPrograms(group.get(), "scissor_" + de::toString(numViewports), checkSupport, initPrograms, test, numViewports); return group.release(); } } // FragmentOperations } // vkt