# Utils
- [Introduction](#section11660541593)
- [Directory Structure](#section161941989596)
- [Compilation and Building](#section137768191623)
- [Description](#section1312121216216)
- [Usage](#section129654513264)
- [Repositories Involved](#section1371113476307)
## Introduction
The Utils module defines the common data structure in the graphics subsystem and provides a lite OS adaptation layer, which includes the lock, thread, and file system.
**Figure 1** Dependency between modules of the graphics subsystem

## Directory Structure
```
/foundation/graphic/graphic_utils_lite
├── frameworks # Framework code
│ ├── diagram # 2d graphic engine implementation
│ │ ├── depiction # Smooth curve point generation algorithm
│ │ ├── rasterizer # rasterizer handling
│ │ ├── vertexgenerate # vertex generation
│ │ └── vertexprimitive # vertex primitive generation
│ └── hals # Hardware adaptation layer
├── interfaces # APIs
│ ├── innerkits # APIs between modules
│ │ └── hals # APIs of the hardware adaptation layer
│ └── kits # External APIs
│ └── gfx_utils
└── test # Unit testing
```
## Compilation and Building
```
# Generate the libgraphic_utils.so file in the out directory of the product folder through GN compilation.
hb build graphic_utils_lite
```
## Description
### Usage
- Utils is used in UI, surface, and WMS modules. For details, see the related source code.
- The **test** folder provides unit testing for each utils API. Refer to it for the usage of utils.
## Repositories Involved
[Graphic subsystem](https://gitee.com/openharmony/docs/blob/master/en/readme/graphics.md)
[window_window_manager_lite](https://gitee.com/openharmony/window_window_manager_lite/blob/master/README.md)
[graphic_surface_lite](https://gitee.com/openharmony/graphic_surface_lite/blob/master/README.md)
[arkui_ui_lite](https://gitee.com/openharmony/arkui_ui_lite/blob/master/README.md)
# Hals
- [Introduction](#section11660541593)
- [Directory Structure](#section161941989596)
- [Compilation and Building](#section137768191623)
- [Description](#section1312121216216)
- [Usage](#section129654513264)
- [Repositories Involved](#section1371113476307)
## Introduction
The Hals module adapts and encapsulates the functions related to the driver subsystem and platform, including FrameBuffer, graphics \(GFX\), and single instruction, multiple data \(SIMD\).
**Figure 1** Dependency between modules of the graphics subsystem and that between graphics modules and the driver subsystem

## Directory Structure
```
/foundation/graphic/graphic_utils_lite
├── frameworks # Framework code
│ ├── hals # Hardware adaptation layer
│ ├── linux # Linux platform adaptation layer
│ ├── liteos # LiteOS platform adaptation layer
│ └── windows # Windows platform adaptation layer
├── interfaces # APIs
│ ├── innerkits # APIs between modules
│ │ └── hals # APIs of the hardware adaptation layer
│ └── kits # External APIs
└── test # Unit testing
```
## Compilation and Building
```
# Generate the libgraphic_hals.so file in the out directory of the product folder through GN compilation.
hb build graphic_utils_lite
```
## Description
### Usage
- Hals is used in UI, surface, and WMS modules. For details, see the related source code.
## Repositories Involved
[Graphic subsystem](https://gitee.com/openharmony/docs/blob/master/en/readme/graphics.md)
[window_window_manager_lite](https://gitee.com/openharmony/window_window_manager_lite/blob/master/README.md)
[graphic_surface_lite](https://gitee.com/openharmony/graphic_surface_lite/blob/master/README.md)
[arkui_ui_lite](https://gitee.com/openharmony/arkui_ui_lite/blob/master/README.md)
**graphic_graphic_utils_lite**