// Copyright 2017-2024 The Khronos Group Inc. // // SPDX-License-Identifier: CC-BY-4.0 include::{generated}/meta/{refprefix}VK_KHR_16bit_storage.adoc[] === Other Extension Metadata *Last Modified Date*:: 2017-09-05 *IP Status*:: No known IP claims. *Interactions and External Dependencies*:: - This extension provides API support for {GLSLregistry}/ext/GL_EXT_shader_16bit_storage.txt[`GL_EXT_shader_16bit_storage`] *Contributors*:: - Alexander Galazin, ARM - Jan-Harald Fredriksen, ARM - Joerg Wagner, ARM - Neil Henning, Codeplay - Jeff Bolz, Nvidia - Daniel Koch, Nvidia - David Neto, Google - John Kessenich, Google === Description The `VK_KHR_16bit_storage` extension allows use of 16-bit types in shader input and output interfaces, and push constant blocks. This extension introduces several new optional features which map to SPIR-V capabilities and allow access to 16-bit data in code:Block-decorated objects in the code:Uniform and the code:StorageBuffer storage classes, and objects in the code:PushConstant storage class. This extension allows 16-bit variables to be declared and used as user-defined shader inputs and outputs but does not change location assignment and component assignment rules. === Promotion to Vulkan 1.1 All functionality in this extension is included in core Vulkan 1.1, with the KHR suffix omitted. However, if Vulkan 1.1 is supported and this extension is not, the code:storageBuffer16BitAccess capability is optional. The original type, enum and command names are still available as aliases of the core functionality. include::{generated}/interfaces/VK_KHR_16bit_storage.adoc[] === New SPIR-V Capabilities * <> * <> * <> * <> === Version History * Revision 1, 2017-03-23 (Alexander Galazin) ** Initial draft