# Copyright (c) 2022 Shenzhen Kaihong Digital Industry Development Co., Ltd. # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. # deqp framwork opengl wrapper build import("//build/ohos.gni") import("//third_party/vk-gl-cts/vk_gl_cts.gni") config("deqp_opengl_wrapper_config") { cflags_cc = deqp_common_cflags_cc defines = deqp_common_defines } ohos_source_set("deqp_opengl_wrapper_source") { sources = [ #"//third_party/vk-gl-cts/framework/opengl/wrapper/glw.h", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwDefs.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwFunctions.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwInitES20Direct.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwInitES30Direct.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwInitES31Direct.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwInitES32Direct.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwInitFunctions.cpp", "//third_party/vk-gl-cts/framework/opengl/wrapper/glwWrapper.cpp", ] include_dirs = deqp_common_include_dirs deps = [ "//third_party/libpng:libpng", "//third_party/vk-gl-cts/framework/common:libdeqp_tcutil", "//third_party/vk-gl-cts/framework/delibs/debase:libdeqp_debase", "//third_party/vk-gl-cts/framework/delibs/decpp:libdeqp_decpp", "//third_party/vk-gl-cts/framework/delibs/deutil:libdeqp_deutil", "//third_party/vk-gl-cts/framework/referencerenderer:libdeqp_referencerenderer", "//third_party/zlib:libz", ] configs = [ ":deqp_opengl_wrapper_config" ] } ohos_static_library("libdeqp_glwrapper") { deps = [ ":deqp_opengl_wrapper_source" ] part_name = "graphic_2d" subsystem_name = "graphic" }