/* * Copyright (c) 2020-2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef GRAPHIC_LITE_PRESS_EVENT_H #define GRAPHIC_LITE_PRESS_EVENT_H /** * @addtogroup UI_Events * @{ * * @brief Defines UI events, such as press, click and drag events. * * @since 1.0 * @version 1.0 */ /** * @file press_event.h * * @brief Declares a touch event, which indicates that the touchscreen or mouse is pressed. * * @since 1.0 * @version 1.0 */ #include "event.h" namespace OHOS { /** * @brief Defines a touch event, which indicates that the touchscreen or mouse is pressed. * * @since 1.0 * @version 1.0 */ class PressEvent : public Event { public: /** * @brief A constructor used to create a PressEvent instance. * @param pos Indicates the position where the press event occurs. * @since 1.0 * @version 1.0 */ PressEvent(const Point& pos) : Event(pos) {} /** * @brief A destructor used to delete the PressEvent instance. * @since 1.0 * @version 1.0 */ virtual ~PressEvent() {} }; } // namespace OHOS #endif // GRAPHIC_LITE_PRESS_EVENT_H