/*
* Copyright (c) 2020-2021 Huawei Device Co., Ltd.
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef GRAPHIC_LITE_PRESS_EVENT_H
#define GRAPHIC_LITE_PRESS_EVENT_H
/**
* @addtogroup UI_Events
* @{
*
* @brief Defines UI events, such as press, click and drag events.
*
* @since 1.0
* @version 1.0
*/
/**
* @file press_event.h
*
* @brief Declares a touch event, which indicates that the touchscreen or mouse is pressed.
*
* @since 1.0
* @version 1.0
*/
#include "event.h"
namespace OHOS {
/**
* @brief Defines a touch event, which indicates that the touchscreen or mouse is pressed.
*
* @since 1.0
* @version 1.0
*/
class PressEvent : public Event {
public:
/**
* @brief A constructor used to create a PressEvent instance.
* @param pos Indicates the position where the press event occurs.
* @since 1.0
* @version 1.0
*/
PressEvent(const Point& pos) : Event(pos) {}
/**
* @brief A destructor used to delete the PressEvent instance.
* @since 1.0
* @version 1.0
*/
virtual ~PressEvent() {}
};
} // namespace OHOS
#endif // GRAPHIC_LITE_PRESS_EVENT_H