2018 The Khronos Group Inc. eglGetPlatformDisplay 3G eglGetPlatformDisplay return an EGL display connection C Specification EGLDisplay eglGetPlatformDisplay EGLenum platform void * native_display const EGLAttrib * attrib_list Parameters platform Specifies the native platform to obtain a display for. native_display Specifies the native display to connect to. attrib_list Specifies attributes of the display being obtained. Description eglGetPlatformDisplay obtains an EGL display connection for the specified platform and native_display. Valid values for platform are defined by EGL extensions, as are requirements for native_display. For example, an extension specification that defines support for the X11 platform may require that native_display be a pointer to an X11 Display, and an extension specification that defines support for the Microsoft Windows platform may require that native_display be a pointer to a Windows Device Context. Valid attributes are defined by EGL extensions. All attributes in attrib_list, including boolean attributes, are immediately followed by the corresponding desired value. The list is terminated with EGL_NONE. If an attribute is not specified in attrib_list but is required for the specified platform, then a default value is used (and the attribute is said to be specified implicitly). Multiple calls made to eglGetPlatformDisplay with the same parameters will return the same EGLDisplay handle. If platform is valid but no display matching native_display is available, then EGL_NO_DISPLAY is returned; no error condition is raised in this case. Notes eglGetPlatformDisplay is supported only if the EGL version is 1.5 or greater. Errors eglGetPlatformDisplay returns EGL_NO_DISPLAY on failure. An EGL_BAD_PARAMETER error is generated if platform has an invalid value. See Also eglInitialize, eglGetDisplay