/*------------------------------------------------------------------------- * Vulkan Conformance Tests * ------------------------ * * Copyright (c) 2015 Google Inc. * Copyright (c) 2019 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Fragment shader interlock tests *//*--------------------------------------------------------------------*/ #include "vktFragmentShaderInterlockTests.hpp" #include "vktFragmentShaderInterlockBasic.hpp" #include "vktTestGroupUtil.hpp" namespace vkt { namespace FragmentShaderInterlock { namespace { static void createChildren (tcu::TestCaseGroup* group) { tcu::TestContext& testCtx = group->getTestContext(); group->addChild(createBasicTests(testCtx)); } static void cleanupGroup (tcu::TestCaseGroup* group) { DE_UNREF(group); } } // anonymous tcu::TestCaseGroup* createTests (tcu::TestContext& testCtx, const std::string& name) { return createTestGroup(testCtx, name.c_str(), createChildren, cleanupGroup); } } // FragmentShaderInterlock } // vkt