Lines Matching full:state
44 auto state = acc_.GetState(gate); in StateIsDead() local
45 if (acc_.IsDead(state)) { in StateIsDead()
46 return state; in StateIsDead()
53 GateRef state = StateIsDead(gate); in EliminateDependSelector() local
54 if (state != Circuit::NullGate() && acc_.IsDead(state)) { in EliminateDependSelector()
55 return state; in EliminateDependSelector()
73 GateRef state = StateIsDead(gate); in EliminateIfException() local
74 if (state != Circuit::NullGate() && acc_.IsDead(state)) { in EliminateIfException()
75 return state; in EliminateIfException()
86 GateRef state = StateIsDead(gate); in EliminateLoopExit() local
87 if (state != Circuit::NullGate() && acc_.IsDead(state)) { in EliminateLoopExit()
95 GateRef state = StateIsDead(gate); in EliminateBranch() local
96 if (state != Circuit::NullGate() && acc_.IsDead(state)) { in EliminateBranch()
97 return state; in EliminateBranch()