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Lines Matching defs:frameState

24                                         GateRef frameState)  in ObjectTypeCheck()
40 GateRef CircuitBuilder::HeapObjectCheck(GateRef gate, GateRef frameState) in HeapObjectCheck()
59 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaObjectCheck() local
67 GateRef CircuitBuilder::HeapObjectIsEcmaObjectCheck(GateRef gate, GateRef frameState) in HeapObjectIsEcmaObjectCheck()
81 GateRef CircuitBuilder::ProtoChangeMarkerCheck(GateRef gate, GateRef frameState) in ProtoChangeMarkerCheck()
103 auto frameState = acc_.FindNearestFrameState(currentDepend); in StableArrayCheck() local
117 GateRef frameState = acc_.FindNearestFrameState(receiver); in MathHClassConsistencyCheck() local
137 auto frameState = acc_.FindNearestFrameState(currentDepend); in ElementsKindCheck() local
151 auto frameState = acc_.FindNearestFrameState(currentDepend); in COWArrayCheck() local
164 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaStringCheck() local
177 auto frameState = acc_.FindNearestFrameState(currentDepend); in InternStringCheck() local
190 auto frameState = acc_.FindNearestFrameState(currentDepend); in EcmaMapCheck() local
203 auto frameState = acc_.FindNearestFrameState(currentDepend); in FlattenTreeStringCheck() local
211 GateRef CircuitBuilder::HClassStableArrayCheck(GateRef gate, GateRef frameState, ArrayMetaDataAcces… in HClassStableArrayCheck()
223 GateRef CircuitBuilder::ArrayGuardianCheck(GateRef frameState) in ArrayGuardianCheck()
241 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedArrayCheck() local
308 auto frameState = acc_.FindNearestFrameState(currentDepend); in BuiltinPrototypeHClassCheck() local
322 auto frameState = acc_.FindNearestFrameState(currentDepend); in IndexCheck() local
335 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypeOfCheck() local
370 auto frameState = acc_.GetFrameState(stateSplit); in CheckAndConvert() local
608 auto frameState = acc_.FindNearestFrameState(currentDepend); in TryPrimitiveTypeCheck() local
636 GateRef frameState; in CallTargetCheck() local
668 …ircuitBuilder::TypedNewAllocateThis(GateRef ctor, GateRef hclass, GateRef size, GateRef frameState) in TypedNewAllocateThis()
681 …ef CircuitBuilder::TypedSuperAllocateThis(GateRef superCtor, GateRef newTarget, GateRef frameState) in TypedSuperAllocateThis()
699 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32CheckRightIsZero() local
712 auto frameState = acc_.FindNearestFrameState(currentDepend); in RemainderIsNegativeZero() local
727 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float64CheckRightIsZero() local
740 auto frameState = acc_.FindNearestFrameState(currentDepend); in LexVarIsHoleCheck() local
753 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsUndefinedOrHoleCheck() local
766 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsNotUndefinedOrHoleCheck() local
774 GateRef CircuitBuilder::IsCallableCheck(GateRef func, GateRef frameState) in IsCallableCheck()
796 auto frameState = acc_.FindNearestFrameState(currentDepend); in IsDataViewCheck() local
811 auto frameState = acc_.FindNearestFrameState(currentDepend); in ValueCheckNegOverflow() local
824 auto frameState = acc_.FindNearestFrameState(currentDepend); in OverflowCheck() local
837 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32UnsignedUpperBoundCheck() local
850 auto frameState = acc_.FindNearestFrameState(currentDepend); in Int32DivWithCheck() local
1146 auto frameState = acc_.FindNearestFrameState(currentDepend); in InsertRangeCheckPredicate() local
1163 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertStableArrayCheck() local
1179 GateRef frameState = acc_.FindNearestFrameState(currentDepend); in InsertTypedArrayCheck() local
1586 auto frameState = acc_.FindNearestFrameState(currentDepend); in ArrayConstructorCheck() local
1599 auto frameState = acc_.FindNearestFrameState(currentDepend); in Float32ArrayConstructorCheck() local
1612 auto frameState = acc_.FindNearestFrameState(currentDepend); in ObjectConstructorCheck() local
1625 auto frameState = acc_.FindNearestFrameState(currentDepend); in BooleanConstructorCheck() local
1639 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoLoadPropertyOnProto() local
1658 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoCallGetterOnProto() local
1677 auto frameState = acc_.FindNearestFrameState(currentDepend); in MonoStorePropertyLookUpProto() local
1688 GateRef frameState) in MonoStoreProperty()
1707 auto frameState = acc_.FindNearestFrameState(currentDepend); in TypedCreateObjWithBuffer() local
1842 …GateRef thisobj, GateRef index, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewGet()
1858 …, GateRef index, GateRef value, GateRef dataViewCallID, GateRef isLittleEndian, GateRef frameState) in DataViewSet()
1932 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayFilter()
1947 GateRef thisValue, GateRef callBackFn, GateRef usingThis, GateRef frameState, uint32_t pcOffset) in ArrayMap()
1989 GateRef CircuitBuilder::ArrayPop(GateRef thisValue, GateRef frameState) in ArrayPop()
2017 …uitBuilder::ArraySlice(GateRef thisValue, GateRef startIndex, GateRef endIndex, GateRef frameState) in ArraySlice()
2085 GateRef CircuitBuilder::NumberParseFloat(GateRef gate, GateRef frameState) in NumberParseFloat()
2216 auto frameState = acc_.GetFrameState(gate); in CallTargetIsCompiledCheck() local