Lines Matching full:compression
3 The Arm® Adaptive Scalable Texture Compression (ASTC) Encoder, `astcenc`, is
5 texture compression standard.
13 This allows more assets to use compression, often at a reduced bitrate compared
27 The encoder supports compression of low dynamic range (BMP, JPEG, PNG, TGA) and
35 The encoder allows control over the compression time/quality tradeoff with
39 The encoder allows compression time and quality analysis by reporting the
40 compression time, and the Peak Signal-to-Noise Ratio (PSNR) between the input
52 It also supports all of the ASTC block sizes and compression modes, allowing
137 image quality for a relatively fast compression speed, so is a good starting
138 point for compression. The output is stored to a linear color space compressed
162 The modes available mirror the options used for compression, but use a `d`
168 Review the compression quality using the `-tl` \ `-ts` \ `-th` \ `-tH` modes.
179 The modes available mirror the options used for compression, but use a `t`
186 improve texture cache efficiency. However, like any lossy compression format
191 compression ratio is one of major strengths of the ASTC format.
193 The compression speed can be controlled from `-fastest`, through `-fast`,
199 which can be used to fine tune the compression algorithm. See the command line
214 * Coding equivalents to other compression formats.