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Lines Matching +full:gallium +full:- +full:opencl

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32 coordinate normalization and wrap modes, and in fact efficient OpenCL
55 …fted by the several later GL transform feedback extensions? How does one advertise that in Gallium?
74 - Binding to stream out requires GL 3.0 or GL_NV_transform_feedback
75 - Binding as constant buffers requires GL 3.1 or GL_ARB_uniform_buffer_object
76 - Binding to a sampling stage requires GL 3.1 or GL_ARB_texture_buffer_object
79 - Binding to a render target requires D3D_FEATURE_LEVEL_10_0
86 - If PIPE_CAP_NPOT_TEXTURES is not supported,
88 - height0 must be 1
89 - depth0 must be 1
90 - array_size must be 1 for PIPE_TEXTURE_1D
91 - Mipmaps can be used
92 - Must use normalized coordinates
96 - PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two
104 - depth0 must be 1
105 - array_size must be 1
106 - last_level must be 0
107 - Must use unnormalized coordinates
108 - Must use a clamp wrap mode
112 OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily
121 - If PIPE_CAP_NPOT_TEXTURES is not supported,
123 - depth0 must be 1
124 - array_size must be 1 for PIPE_TEXTURE_2D
125 - Mipmaps can be used
126 - Must use normalized coordinates
127 - No special restrictions on wrap modes
131 - PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two
133 OpenCL: can create OpenCL images based on this, that can then be sampled arbitrarily
137 - PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_9_3
142 3-dimensional array of texels.
145 - If PIPE_CAP_NPOT_TEXTURES is not supported,
147 - array_size must be 1
148 - Must use normalized coordinates
152 - PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two
156 - PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_10_0
163 input 3-vector to the point of the cube surface in that direction.
169 - Width and height must be equal
170 - depth0 must be 1
171 - array_size must be a multiple of 6
172 - If PIPE_CAP_NPOT_TEXTURES is not supported,
174 - Must use normalized coordinates
178 - PIPE_CAP_NPOT_TEXTURES is equivalent to GL 2.0 or GL_ARB_texture_non_power_of_two
179 - Seamless cube maps require GL 3.2 or GL_ARB_seamless_cube_map or GL_AMD_seamless_cubemap_per_text…
180 - Cube map arrays require GL 4.0 or GL_ARB_texture_cube_map_array
184 - PIPE_CAP_NPOT_TEXTURES is equivalent to D3D_FEATURE_LEVEL_10_0
185 - Cube map arrays require D3D_FEATURE_LEVEL_10_1
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