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/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Drender_system.h150 struct MeshProcessData { struct
153 const CORE_NS::Entity& renderMeshEntity;
154 const CORE_NS::Entity& meshEntity;
155 const MeshComponent& meshComponent;
179 …uint32_t ProcessSubmesh(const MeshProcessData& mpd, const MeshComponent::Submesh& submesh, const u… argument