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1 /*
2  * Copyright (c) 2024 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 #include "native_render.h"
16 #include <common/common.h>
17 #include <algorithm>
18 #include <cmath>
19 #include <poll.h>
20 #include <unistd.h>
21 #include <cerrno>
22 #include <cstdint>
23 #include <hilog/log.h>
24 
25 namespace {
26     // 动画相关
27     constexpr double ANIMATION_SPEED_INCREMENT = 0.6;   // 动画速度增量
28 
29     // 文件描述符和轮询相关
30     constexpr int INVALID_FD = -1;                      // 无效的文件描述符
31     constexpr uint32_t POLL_TIMEOUT_MS = 3000;          // poll 超时时间(毫秒)
32     constexpr nfds_t NUM_POLL_FDS = 1;                  // poll 的文件描述符数量
33     constexpr int NO_FENCE = -1;                        // 无同步栅栏
34     constexpr int MAX_RETRY = 3;                        // 最大重试次数
35 
36     // 返回状态码
37     constexpr int SUCCESS = 0;                          // 成功返回码
38     constexpr int FAILURE = -1;                         // 失败返回码
39 
40     // 颜色和像素相关
41     constexpr uint8_t MAX_COLOR_VALUE = 255;            // 颜色分量的最大值
42     constexpr int32_t BYTES_PER_PIXEL = 4;              // 每个像素的字节数
43 
44     // 颜色通道位移
45     constexpr uint8_t ALPHA_SHIFT = 24;                 // Alpha 通道位移
46     constexpr uint8_t RED_SHIFT = 16;                   // Red 通道位移
47     constexpr uint8_t GREEN_SHIFT = 8;                  // Green 通道位移
48     constexpr uint8_t BLUE_SHIFT = 0;                   // Blue 通道位移
49 
50     // 强度相关
51     constexpr double MAX_INTENSITY = 1.0;               // 最大强度值
52     constexpr double MIN_INTENSITY = 0.5;               // 最小强度值
53     constexpr double INTENSITY_MULTIPLIER = 2.0;        // 强度乘数
54     constexpr double INTENSITY_LIMIT = 1.0;             // 强度限制
55 
56     // 箭头绘制相关
57     constexpr int ARROW_SIZE_DIVISOR = 2;               // 箭头大小的除数
58     constexpr int STEM_WIDTH_DIVISOR = 6;               // 箭头柄宽度的除数
59     constexpr int HEAD_WIDTH_DIVISOR = 2;               // 箭头头部宽度的除数
60     constexpr int HEAD_LENGTH_DIVISOR = 3;              // 箭头头部长度的除数
61     constexpr double HEAD_SLOPE_MULTIPLIER = 0.5;       // 箭头头部斜率的乘数
62 }
63 
~OHNativeRender()64 OHNativeRender::~OHNativeRender()
65 {
66     if (nativeWindow_ != nullptr) {
67         (void)OH_NativeWindow_NativeObjectUnreference(nativeWindow_);
68         nativeWindow_ = nullptr;
69     }
70 }
71 
SetSurfaceId(uint64_t surfaceId,uint64_t width,uint64_t height)72 bool OHNativeRender::SetSurfaceId(uint64_t surfaceId, uint64_t width, uint64_t height)
73 {
74     if (nativeWindow_ != nullptr) {
75         (void)OH_NativeWindow_NativeObjectUnreference(nativeWindow_);
76         nativeWindow_ = nullptr;
77     }
78 
79     // 保存宽度和高度
80     width_ = width;
81     height_ = height;
82 
83     // 从 SurfaceId 创建 NativeWindow
84     int ret = OH_NativeWindow_CreateNativeWindowFromSurfaceId(surfaceId, &nativeWindow_);
85     if (ret != SUCCESS) {
86         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "OHNativeRender",
87             "Failed to create NativeWindow from SurfaceId.");
88         return false;
89     }
90     (void)OH_NativeWindow_NativeObjectReference(nativeWindow_);
91 
92     // 设置缓冲区的大小等属性
93     int32_t result = OH_NativeWindow_NativeWindowHandleOpt(nativeWindow_, SET_BUFFER_GEOMETRY,
94         static_cast<int32_t>(width_), static_cast<int32_t>(height_));
95     if (result != SUCCESS) {
96         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "OHNativeRender", "Failed to set buffer geometry.");
97         return false;
98     }
99 
100     return true;
101 }
102 
RenderFrame()103 void OHNativeRender::RenderFrame()
104 {
105     OHNativeWindowBuffer *buffer = nullptr;
106     int releaseFenceFd = INVALID_FD;
107     int32_t result = OH_NativeWindow_NativeWindowRequestBuffer(nativeWindow_, &buffer, &releaseFenceFd);
108     if (result != SUCCESS || buffer == nullptr) {
109         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN,
110                      "OHNativeRender", "Failed to request buffer, ret : %{public}d.", result);
111         return;
112     }
113 
114     int retCode = FAILURE;
115     uint32_t timeout = POLL_TIMEOUT_MS;
116     if (releaseFenceFd != INVALID_FD) {
117         struct pollfd pollfds = {};
118         pollfds.fd = releaseFenceFd;
119         pollfds.events = POLLIN;
120 
121         int retryCount = 0;
122 
123         do {
124             retCode = poll(&pollfds, NUM_POLL_FDS, POLL_TIMEOUT_MS);
125             retryCount++;
126 
127             // 超过最大重试次数则退出
128             if (retryCount >= MAX_RETRY) {
129                 OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN,
130                     "OHNativeRender", "Poll reached maximum retry count.");
131                 break;
132             }
133         } while (retCode == FAILURE && (errno == EINTR || errno == EAGAIN));
134 
135         close(releaseFenceFd);
136     }
137 
138     BufferHandle *handle = OH_NativeWindow_GetBufferHandleFromNative(buffer);
139     if (handle == nullptr) {
140         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "OHNativeRender", "Failed to get buffer handle.");
141         return;
142     }
143 
144     // 使用 mmap 获取虚拟地址
145     void *mappedAddr = mmap(nullptr, handle->size, PROT_READ | PROT_WRITE, MAP_SHARED, handle->fd, 0);
146     if (mappedAddr == MAP_FAILED) {
147         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "OHNativeRender", "Failed to mmap buffer.");
148         return;
149     }
150 
151     // 获取像素指针
152     uint32_t *pixel = static_cast<uint32_t *>(mappedAddr);
153 
154     // 调用封装的函数来绘制渐变
155     DrawGradient(pixel, handle->stride / BYTES_PER_PIXEL, height_);
156 
157     // 解除内存映射
158     result = munmap(mappedAddr, handle->size);
159     if (result == FAILURE) {
160         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN, "OHNativeRender", "Failed to munmap buffer.");
161     }
162 
163     std::lock_guard<std::mutex> lock(mutex_);
164     // 设置刷新区域
165     Region region{nullptr, 0};
166     // 提交给消费者
167     result = OH_NativeWindow_NativeWindowFlushBuffer(nativeWindow_, buffer, NO_FENCE, region);
168     if (result != SUCCESS) {
169         OH_LOG_Print(LOG_APP, LOG_ERROR, LOG_PRINT_DOMAIN,
170                      "OHNativeRender", "Failed to flush buffer, result : %{public}d.", result);
171     }
172 }
173 
DrawGradient(uint32_t * pixel,uint64_t width,uint64_t height)174 void OHNativeRender::DrawGradient(uint32_t* pixel, uint64_t width, uint64_t height)
175 {
176     static double time = 0.0;
177     time += ANIMATION_SPEED_INCREMENT;
178     double offset = (sin(time) + MAX_INTENSITY) / INTENSITY_MULTIPLIER;
179 
180     // 箭头参数
181     const int arrowSize = std::min(width, height) / ARROW_SIZE_DIVISOR;
182     const int arrowX = width / ARROW_SIZE_DIVISOR;
183     const int arrowY = height / ARROW_SIZE_DIVISOR;
184     const int stemWidth = arrowSize / STEM_WIDTH_DIVISOR;
185     const int headWidth = arrowSize / HEAD_WIDTH_DIVISOR;
186     const int headLength = arrowSize / HEAD_LENGTH_DIVISOR;
187     const int stemStart = arrowX - arrowSize / ARROW_SIZE_DIVISOR;
188     const int stemEnd = arrowX + arrowSize / ARROW_SIZE_DIVISOR - headLength;
189 
190     for (uint64_t y = 0; y < height; y++) {
191         for (uint64_t x = 0; x < width; x++) {
192             double normalizedX = static_cast<double>(x) / static_cast<double>(width - 1);
193             bool isArrow = false;
194 
195             if ((x >= stemStart && x <= stemEnd && y >= arrowY - stemWidth * HEAD_SLOPE_MULTIPLIER &&
196                 y <= arrowY + stemWidth * HEAD_SLOPE_MULTIPLIER) || (x >= stemEnd && x <= stemEnd + headLength &&
197                 fabs(static_cast<int>(y - arrowY)) <= (headWidth * HEAD_SLOPE_MULTIPLIER) *
198                 (1.0 - static_cast<double>(x - stemEnd) / headLength))) {
199                 isArrow = true;
200             }
201 
202             uint8_t red = static_cast<uint8_t>((1.0 - normalizedX) * MAX_COLOR_VALUE);
203             uint8_t blue = static_cast<uint8_t>(normalizedX * MAX_COLOR_VALUE);
204             uint8_t green = 0;
205             uint8_t alpha = MAX_COLOR_VALUE;
206             if (isArrow) {
207                 red = green = blue = MAX_COLOR_VALUE;
208             }
209             double intensity = fabs(normalizedX - offset);
210             intensity = MAX_INTENSITY - std::min(INTENSITY_MULTIPLIER * intensity, INTENSITY_LIMIT);
211             intensity = std::max(intensity, MIN_INTENSITY);
212 
213             red = static_cast<uint8_t>(red * intensity);
214             green = static_cast<uint8_t>(green * intensity);
215             blue = static_cast<uint8_t>(blue * intensity);
216 
217             *pixel++ = (static_cast<uint32_t>(alpha) << ALPHA_SHIFT) | (static_cast<uint32_t>(red) << RED_SHIFT) |
218                 (static_cast<uint32_t>(green) << GREEN_SHIFT) | (static_cast<uint32_t>(blue) << BLUE_SHIFT);
219         }
220     }
221 }