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1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #ifndef FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H
17 #define FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H
18 
19 #include "base/memory/ace_type.h"
20 #include "core/components/common/properties/color.h"
21 #include "core/components_ng/base/modifier.h"
22 #include "core/components_ng/pattern/image/image_pattern.h"
23 #include "core/components_ng/pattern/pattern.h"
24 
25 namespace OHOS::Ace::NG {
26 constexpr int32_t TEXT_ANIMATION_DURATION = 300;
27 constexpr Dimension TEXT_DRAG_DEFAULT_OFFSET = 8.0_vp;
28 constexpr int32_t TEXT_FLOATING_ANIMATE_HANDLE_OPACITY_DURATION = 150;
29 
30 class TextDragPattern;
31 enum class DragAnimType { FLOATING, FLOATING_CANCEL, DEFAULT };
32 
33 class TextDragOverlayModifier : public OverlayModifier {
34     DECLARE_ACE_TYPE(TextDragOverlayModifier, OverlayModifier);
35 
36 public:
37     explicit TextDragOverlayModifier(const WeakPtr<OHOS::Ace::NG::Pattern>& pattern);
38     ~TextDragOverlayModifier() override = default;
39 
40     virtual void StartFloatingAnimate();
41     void StartFloatingSelBackgroundAnimate();
42 
IsHandlesShow()43     bool IsHandlesShow()
44     {
45         return isHandlesShow_;
46     }
47 
UpdateHandlesShowFlag(bool isHandlesShow)48     void UpdateHandlesShowFlag(bool isHandlesShow)
49     {
50         isHandlesShow_ = isHandlesShow;
51     }
52 
SetAnimateFlag(bool isAnimate)53     void SetAnimateFlag(bool isAnimate)
54     {
55         isAnimating_ = isAnimate;
56     }
57 
SetShadowOpacity(float opacity)58     void SetShadowOpacity(float opacity)
59     {
60         CHECK_NULL_VOID(shadowOpacity_);
61         shadowOpacity_->Set(opacity);
62     }
63 
SetHandleOpacity(float opacity)64     void SetHandleOpacity(float opacity)
65     {
66         CHECK_NULL_VOID(handleOpacity_);
67         handleOpacity_->Set(opacity);
68     }
69 
SetFirstHandle(const RectF & handle)70     void SetFirstHandle(const RectF& handle)
71     {
72         CHECK_NULL_VOID(firstHandle_);
73         firstHandle_->Set(handle);
74     }
75 
SetSecondHandle(const RectF & handle)76     void SetSecondHandle(const RectF& handle)
77     {
78         CHECK_NULL_VOID(secondHandle_);
79         secondHandle_->Set(handle);
80     }
81 
SetHandleRadius(float radius)82     void SetHandleRadius(float radius)
83     {
84         CHECK_NULL_VOID(handleRadius_);
85         handleRadius_->Set(radius);
86     }
87 
SetInnerHandleRadius(float radius)88     void SetInnerHandleRadius(float radius)
89     {
90         CHECK_NULL_VOID(innerHandleRadius_);
91         innerHandleRadius_->Set(radius);
92     }
93 
SetInnerHandleColor(const Color & color)94     void SetInnerHandleColor(const Color& color)
95     {
96         CHECK_NULL_VOID(innerHandleColor_);
97         innerHandleColor_->Set(color);
98     }
99 
SetHandleColor(const Color & color)100     void SetHandleColor(const Color& color)
101     {
102         CHECK_NULL_VOID(handleColor_);
103         handleColor_->Set(color);
104     }
105 
SetSelectedColor(uint32_t selectedColor)106     void SetSelectedColor(uint32_t selectedColor)
107     {
108         CHECK_NULL_VOID(selectedColor_);
109         selectedColor_->Set(static_cast<int32_t>(selectedColor));
110     }
111 
SetIsFirstHandleAnimated(bool isFirstHandleAnimated)112     void SetIsFirstHandleAnimated(bool isFirstHandleAnimated)
113     {
114         isFirstHandleAnimated_ = isFirstHandleAnimated;
115     }
116 
SetIsSecondHandleAnimated(bool isSecondHandleAnimated)117     void SetIsSecondHandleAnimated(bool isSecondHandleAnimated)
118     {
119         isSecondHandleAnimated_ = isSecondHandleAnimated;
120     }
121 
122     void PaintBackground(const RSPath& path, RSCanvas& canvas, RefPtr<TextDragPattern> textDragPattern);
123     void PaintShadow(const RSPath& path, const Shadow& shadow, RSCanvas& canvas);
124     void onDraw(DrawingContext& context) override;
125     void SetBackgroundOffset(float offset);
126     void SetSelectedBackgroundOpacity(float opacity);
127     void PaintHandle(RSCanvas& canvas, const RectF& handleRect, bool isFirstHandle, float startX, float startY);
128     void PaintHandleRing(RSCanvas& canvas);
129     void PaintHandleHold(RSCanvas& canvas, const RectF& handleRect, const OffsetF& startPoint,
130         const OffsetF& endPoint);
131     void PaintSelBackground(RSCanvas& canvas, const RefPtr<TextDragPattern>& textDragPattern);
132     void PaintImage(RSCanvas& canvas);
133 
134 protected:
135     WeakPtr<Pattern> pattern_;
136     bool isAnimating_ = false;
137     bool isHandlesShow_ = false;
138     bool isFirstHandleAnimated_ = true;
139     bool isSecondHandleAnimated_ = true;
140     RefPtr<AnimatablePropertyFloat> backgroundOffset_;
141     RefPtr<AnimatablePropertyFloat> selectedBackgroundOpacity_;
142     RefPtr<AnimatablePropertyFloat> handleOpacity_;
143     RefPtr<PropertyRectF> firstHandle_;
144     RefPtr<PropertyRectF> secondHandle_;
145     RefPtr<PropertyFloat> handleRadius_;
146     RefPtr<PropertyColor> innerHandleColor_;
147     RefPtr<PropertyColor> handleColor_;
148     RefPtr<PropertyFloat> innerHandleRadius_;
149     RefPtr<PropertyInt> selectedColor_;
150 private:
151     DragAnimType type_ = DragAnimType::DEFAULT;
152     RefPtr<AnimatablePropertyFloat> shadowOpacity_;
153 
154     ACE_DISALLOW_COPY_AND_MOVE(TextDragOverlayModifier);
155 };
156 } // namespace OHOS::Ace::NG
157 
158 #endif // FOUNDATION_ACE_FRAMEWORKS_CORE_COMPONENTS_NG_PATTERNS_TEXT_DRAG_TEXT_DRAG_OVERLAY_MODIFIER_H
159