• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2017 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/opengl/PersistentPipelineStateGL.h"
16 
17 #include "dawn_native/opengl/OpenGLFunctions.h"
18 
19 namespace dawn_native { namespace opengl {
20 
SetDefaultState(const OpenGLFunctions & gl)21     void PersistentPipelineState::SetDefaultState(const OpenGLFunctions& gl) {
22         CallGLStencilFunc(gl);
23     }
24 
SetStencilFuncsAndMask(const OpenGLFunctions & gl,GLenum stencilBackCompareFunction,GLenum stencilFrontCompareFunction,uint32_t stencilReadMask)25     void PersistentPipelineState::SetStencilFuncsAndMask(const OpenGLFunctions& gl,
26                                                          GLenum stencilBackCompareFunction,
27                                                          GLenum stencilFrontCompareFunction,
28                                                          uint32_t stencilReadMask) {
29         if (mStencilBackCompareFunction == stencilBackCompareFunction &&
30             mStencilFrontCompareFunction == stencilFrontCompareFunction &&
31             mStencilReadMask == stencilReadMask) {
32             return;
33         }
34 
35         mStencilBackCompareFunction = stencilBackCompareFunction;
36         mStencilFrontCompareFunction = stencilFrontCompareFunction;
37         mStencilReadMask = stencilReadMask;
38         CallGLStencilFunc(gl);
39     }
40 
SetStencilReference(const OpenGLFunctions & gl,uint32_t stencilReference)41     void PersistentPipelineState::SetStencilReference(const OpenGLFunctions& gl,
42                                                       uint32_t stencilReference) {
43         if (mStencilReference == stencilReference) {
44             return;
45         }
46 
47         mStencilReference = stencilReference;
48         CallGLStencilFunc(gl);
49     }
50 
CallGLStencilFunc(const OpenGLFunctions & gl)51     void PersistentPipelineState::CallGLStencilFunc(const OpenGLFunctions& gl) {
52         gl.StencilFuncSeparate(GL_BACK, mStencilBackCompareFunction, mStencilReference,
53                                mStencilReadMask);
54         gl.StencilFuncSeparate(GL_FRONT, mStencilFrontCompareFunction, mStencilReference,
55                                mStencilReadMask);
56     }
57 
58 }}  // namespace dawn_native::opengl
59