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1 /*
2  * Copyright (c) 2021-2022 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "core/components/button/render_button.h"
17 
18 #include "base/log/event_report.h"
19 #include "core/event/ace_event_helper.h"
20 
21 namespace OHOS::Ace {
22 namespace {
23 
24 // Watch button definitions
25 constexpr Dimension TEXT_BUTTON_MAX_WIDTH = 116.5_vp;
26 
27 // Download button definitions
28 constexpr double DOWNLOAD_FULL_PERCENT = 100.0;
29 constexpr double MAX_TRANSITION_TIME = 5000.0;
30 constexpr double MIN_TRANSITION_TIME = 200.0;
31 constexpr double MILLISECOND_PER_PERCENT = 20.0;
32 constexpr double SECOND_TO_MILLISECOND = 1000.0;
33 
34 // Definition for animation
35 constexpr double TV_EXPAND_SCALE = 1.05;
36 constexpr double TV_REDUCE_SCALE = 0.95;
37 constexpr double WATCH_SCALE = 0.8;
38 constexpr double MASKING_ANIMATION_RATIO = 10.0;
39 constexpr float KEY_TIME_START = 0.0f;
40 constexpr float KEY_TIME_MID = 0.5f;
41 constexpr float KEY_TIME_END = 1.0f;
42 constexpr float PRESS_UP_OPACITY = 1.0f;
43 constexpr float PRESS_DOWN_OPACITY = 0.95f;
44 constexpr int32_t WATCH_DURATION_DOWN = 200;
45 constexpr int32_t WATCH_DURATION_UP = 250;
46 constexpr int32_t TV_CLICK_DURATION = 200;
47 constexpr int32_t TV_FOCUS_SCALE_DURATION = 100;
48 constexpr int32_t HOVER_ANIMATION_DURATION = 250;
49 constexpr int32_t PRESS_ANIMATION_DURATION = 100;
50 
51 } // namespace
52 
RenderButton()53 RenderButton::RenderButton()
54 {
55     Initialize();
56 }
57 
Initialize()58 void RenderButton::Initialize()
59 {
60     auto wp = AceType::WeakClaim(this);
61     touchRecognizer_ = AceType::MakeRefPtr<RawRecognizer>();
62     touchRecognizer_->SetOnTouchDown([wp](const TouchEventInfo&) {
63         auto button = wp.Upgrade();
64         if (button) {
65             button->HandleTouchEvent(true);
66         }
67     });
68     touchRecognizer_->SetOnTouchUp([wp](const TouchEventInfo&) {
69         auto button = wp.Upgrade();
70         if (button) {
71             button->HandleTouchEvent(false);
72         }
73     });
74     touchRecognizer_->SetOnTouchCancel([wp](const TouchEventInfo&) {
75         auto button = wp.Upgrade();
76         if (button) {
77             button->HandleTouchEvent(false);
78         }
79     });
80     touchRecognizer_->SetOnTouchMove([wp](const TouchEventInfo& info) {
81         auto button = wp.Upgrade();
82         if (button) {
83             button->HandleMoveEvent(info);
84         }
85     });
86 
87     clickRecognizer_ = AceType::MakeRefPtr<ClickRecognizer>();
88     clickRecognizer_->SetOnClick([wp](const ClickInfo& info) {
89         auto button = wp.Upgrade();
90         if (button) {
91             const auto context = button->GetContext().Upgrade();
92             if (context && context->GetIsDeclarative()) {
93                 button->HandleClickEvent(info);
94             } else {
95                 button->HandleClickEvent();
96             }
97         }
98     });
99     clickRecognizer_->SetRemoteMessage([wp](const ClickInfo& info) {
100         auto button = wp.Upgrade();
101         if (button) {
102             const auto context = button->GetContext().Upgrade();
103             if (context && context->GetIsDeclarative()) {
104                 button->HandleRemoteMessageEvent(info);
105             } else {
106                 button->HandleRemoteMessageEvent();
107             }
108         }
109     });
110 }
111 
InitAccessibilityEventListener()112 void RenderButton::InitAccessibilityEventListener()
113 {
114     auto refNode = accessibilityNode_.Upgrade();
115     if (!refNode) {
116         return;
117     }
118     refNode->AddSupportAction(AceAction::ACTION_ACCESSIBILITY_FOCUS);
119 
120     auto weakPtr = AceType::WeakClaim(this);
121     refNode->SetActionFocusImpl([weakPtr]() {
122         auto button = weakPtr.Upgrade();
123         if (button) {
124             button->HandleFocusEvent(true);
125         }
126     });
127 }
128 
OnPaintFinish()129 void RenderButton::OnPaintFinish()
130 {
131     if (isFocus_) {
132         if (isTv_) {
133             DisplayFocusAnimation();
134         }
135         if (isPhone_) {
136             UpdateFocusAnimation(INIT_SCALE);
137         }
138     }
139     UpdateAccessibility();
140     InitAccessibilityEventListener();
141 }
142 
UpdateAccessibility()143 void RenderButton::UpdateAccessibility()
144 {
145     const auto& context = context_.Upgrade();
146     if (!context) {
147         return;
148     }
149     auto viewScale = context->GetViewScale();
150     if (NearZero(viewScale)) {
151         return;
152     }
153     auto accessibilityNode = GetAccessibilityNode().Upgrade();
154     if (!accessibilityNode) {
155         return;
156     }
157 #if defined(PREVIEW)
158     Offset globalOffset = GetGlobalOffset();
159     if (isTv_ && isFocus_) {
160         Size size = GetLayoutSize();
161         Offset scaleCenter =
162             Offset(globalOffset.GetX() + size.Width() / 2.0, globalOffset.GetY() + size.Height() / 2.0);
163         accessibilityNode->SetScaleCenter(scaleCenter);
164         accessibilityNode->SetScale(TV_EXPAND_SCALE);
165     }
166 #else
167     // control button without box
168     UpdateAccessibilityPosition();
169 #endif
170     accessibilityNode->SetMarginSize(Size());
171     if (!GetAccessibilityText().empty()) {
172         accessibilityNode->SetAccessibilityLabel(GetAccessibilityText());
173     }
174 }
175 
HandleTouchEvent(bool isTouch)176 void RenderButton::HandleTouchEvent(bool isTouch)
177 {
178     isClicked_ = isTouch;
179     if (isClicked_) {
180         OnStatusStyleChanged(VisualState::PRESSED);
181         isMoveEventValid_ = true;
182     } else {
183         OnStatusStyleChanged(VisualState::NORMAL);
184     }
185     if (isMoveEventValid_ || isWatch_) {
186         PlayTouchAnimation();
187     }
188 }
189 
HandleMoveEvent(const TouchEventInfo & info)190 void RenderButton::HandleMoveEvent(const TouchEventInfo& info)
191 {
192     if (!isMoveEventValid_) {
193         return;
194     }
195     if (info.GetTouches().empty()) {
196         return;
197     }
198     const auto& locationInfo = info.GetTouches().front();
199     double moveDeltaX = locationInfo.GetLocalLocation().GetX();
200     double moveDeltaY = locationInfo.GetLocalLocation().GetY();
201     if ((moveDeltaX < 0 || moveDeltaX > buttonSize_.Width()) || (moveDeltaY < 0 || moveDeltaY > buttonSize_.Height())) {
202         isClicked_ = false;
203         MarkNeedRender();
204         OnStatusStyleChanged(VisualState::NORMAL);
205         isMoveEventValid_ = false;
206     }
207 }
208 
HandleClickEvent(const ClickInfo & info)209 void RenderButton::HandleClickEvent(const ClickInfo& info)
210 {
211     if (!buttonComponent_) {
212         return;
213     }
214     auto onClickWithInfo =
215         AceAsyncEvent<void(const ClickInfo&)>::Create(buttonComponent_->GetClickedEventId(), context_);
216     if (onClickWithInfo) {
217         onClickWithInfo(info);
218     }
219     PlayClickAnimation();
220 }
221 
HandleClickEvent()222 void RenderButton::HandleClickEvent()
223 {
224     if (!buttonComponent_) {
225         return;
226     }
227     auto onClick = AceAsyncEvent<void()>::Create(buttonComponent_->GetClickedEventId(), context_);
228     if (onClick) {
229         onClick();
230     }
231     PlayClickAnimation();
232 }
233 
HandleKeyEnterEvent(const ClickInfo & info)234 bool RenderButton::HandleKeyEnterEvent(const ClickInfo& info)
235 {
236     if (!buttonComponent_) {
237         return false;
238     }
239     auto onEnterWithInfo =
240         AceAsyncEvent<void(const ClickInfo&)>::Create(buttonComponent_->GetKeyEnterEventId(), context_);
241     if (onEnterWithInfo) {
242         onEnterWithInfo(info);
243         return true;
244     }
245     return false;
246 }
247 
HandleKeyEnterEvent()248 void RenderButton::HandleKeyEnterEvent()
249 {
250     if (!buttonComponent_) {
251         return;
252     }
253     auto onEnter = AceAsyncEvent<void()>::Create(buttonComponent_->GetKeyEnterEventId(), context_);
254     if (onEnter) {
255         onEnter();
256     }
257 }
258 
HandleRemoteMessageEvent(const ClickInfo & info)259 void RenderButton::HandleRemoteMessageEvent(const ClickInfo& info)
260 {
261     if (!buttonComponent_) {
262         return;
263     }
264     auto onRemoteMessagekWithInfo =
265         AceAsyncEvent<void(const ClickInfo&)>::Create(buttonComponent_->GetRemoteMessageEventId(), context_);
266     if (onRemoteMessagekWithInfo) {
267         onRemoteMessagekWithInfo(info);
268     }
269     PlayClickAnimation();
270 }
271 
HandleRemoteMessageEvent()272 void RenderButton::HandleRemoteMessageEvent()
273 {
274     if (!buttonComponent_) {
275         return;
276     }
277     auto onRemoteMessage = AceAsyncEvent<void()>::Create(buttonComponent_->GetRemoteMessageEventId(), context_);
278     if (onRemoteMessage) {
279         onRemoteMessage();
280     }
281     PlayClickAnimation();
282 }
283 
OnTouchTestHit(const Offset & coordinateOffset,const TouchRestrict & touchRestrict,TouchTestResult & result)284 void RenderButton::OnTouchTestHit(
285     const Offset& coordinateOffset, const TouchRestrict& touchRestrict, TouchTestResult& result)
286 {
287     if ((!touchRecognizer_) || (!clickRecognizer_)) {
288         return;
289     }
290     touchRecognizer_->SetCoordinateOffset(coordinateOffset);
291     result.emplace_back(touchRecognizer_);
292     result.emplace_back(clickRecognizer_);
293 }
294 
HandleFocusEvent(bool isFocus)295 void RenderButton::HandleFocusEvent(bool isFocus)
296 {
297     isFocus_ = isFocus;
298     needFocusColor_ = isFocus_ && isTv_;
299     MarkNeedRender();
300 }
301 
DisplayFocusAnimation()302 void RenderButton::DisplayFocusAnimation()
303 {
304     if (!animationRunning_ && isTv_) {
305         UpdateAnimationParam(TV_EXPAND_SCALE);
306     }
307 }
308 
AnimateMouseHoverEnter()309 void RenderButton::AnimateMouseHoverEnter()
310 {
311     OnMouseHoverEnterTest();
312 }
OnMouseHoverEnterTest()313 void RenderButton::OnMouseHoverEnterTest()
314 {
315     if (!buttonComponent_) {
316         return;
317     }
318     if (hoverAnimationType_ == HoverAnimationType::NONE) {
319         if (buttonComponent_->IsPopupButton()) {
320             needHoverColor_ = true;
321             MarkNeedRender();
322         }
323         LOGW("HoverAnimationType: %{public}d is not supported in this component.", hoverAnimationType_);
324         return;
325     }
326     ButtonType type = buttonComponent_->GetType();
327     if ((isPhone_ || isTablet_) && ((type == ButtonType::TEXT) || (type == ButtonType::NORMAL))) {
328         needHoverColor_ = true;
329         MarkNeedRender();
330     } else {
331         ResetController(hoverControllerExit_);
332         if (!hoverControllerEnter_) {
333             hoverControllerEnter_ = CREATE_ANIMATOR(context_);
334         }
335         scaleAnimationEnter_ = AceType::MakeRefPtr<KeyframeAnimation<float>>();
336         CreateFloatAnimation(scaleAnimationEnter_, 1.0, 1.05);
337         hoverControllerEnter_->AddInterpolator(scaleAnimationEnter_);
338         hoverControllerEnter_->SetDuration(HOVER_ANIMATION_DURATION);
339         hoverControllerEnter_->Play();
340         hoverControllerEnter_->SetFillMode(FillMode::FORWARDS);
341     }
342 }
343 
AnimateMouseHoverExit()344 void RenderButton::AnimateMouseHoverExit()
345 {
346     OnMouseHoverExitTest();
347 }
OnMouseHoverExitTest()348 void RenderButton::OnMouseHoverExitTest()
349 {
350     if (hoverAnimationType_ == HoverAnimationType::NONE && !buttonComponent_->IsPopupButton()) {
351         LOGW("HoverAnimationType: %{public}d is not supported in this component.", hoverAnimationType_);
352         return;
353     }
354     if (needHoverColor_) {
355         needHoverColor_ = false;
356         MarkNeedRender();
357     } else {
358         ResetController(hoverControllerEnter_);
359         if (!hoverControllerExit_) {
360             hoverControllerExit_ = CREATE_ANIMATOR(context_);
361         }
362         scaleAnimationExit_ = AceType::MakeRefPtr<KeyframeAnimation<float>>();
363         auto begin = scale_;
364         CreateFloatAnimation(scaleAnimationExit_, begin, 1.0);
365         hoverControllerExit_->AddInterpolator(scaleAnimationExit_);
366         hoverControllerExit_->SetDuration(HOVER_ANIMATION_DURATION);
367         hoverControllerExit_->Play();
368         hoverControllerExit_->SetFillMode(FillMode::FORWARDS);
369     }
370 }
371 
OnMouseClickDownAnimation()372 void RenderButton::OnMouseClickDownAnimation()
373 {
374     if (!needHoverColor_) {
375         ResetController(clickControllerUp_);
376         if (!clickControllerDown_) {
377             clickControllerDown_ = CREATE_ANIMATOR(context_);
378         }
379         scaleAnimationDown_ = AceType::MakeRefPtr<KeyframeAnimation<float>>();
380         auto begin = scale_;
381         CreateFloatAnimation(scaleAnimationDown_, begin, 1.0);
382         clickControllerDown_->AddInterpolator(scaleAnimationDown_);
383         clickControllerDown_->SetDuration(HOVER_ANIMATION_DURATION);
384         clickControllerDown_->Play();
385         clickControllerDown_->SetFillMode(FillMode::FORWARDS);
386     }
387 }
388 
OnMouseClickUpAnimation()389 void RenderButton::OnMouseClickUpAnimation()
390 {
391     if (!needHoverColor_) {
392         ResetController(clickControllerDown_);
393         if (!clickControllerUp_) {
394             clickControllerUp_ = CREATE_ANIMATOR(context_);
395         }
396         scaleAnimationUp_ = AceType::MakeRefPtr<KeyframeAnimation<float>>();
397         auto begin = scale_;
398         CreateFloatAnimation(scaleAnimationUp_, begin, 1.05);
399         clickControllerUp_->AddInterpolator(scaleAnimationUp_);
400         clickControllerUp_->SetDuration(HOVER_ANIMATION_DURATION);
401         clickControllerUp_->Play();
402         clickControllerUp_->SetFillMode(FillMode::FORWARDS);
403     }
404 }
405 
CreateFloatAnimation(RefPtr<KeyframeAnimation<float>> & floatAnimation,float beginValue,float endValue)406 void RenderButton::CreateFloatAnimation(
407     RefPtr<KeyframeAnimation<float>>& floatAnimation, float beginValue, float endValue)
408 {
409     if (!floatAnimation) {
410         return;
411     }
412     auto keyframeBegin = AceType::MakeRefPtr<Keyframe<float>>(0.0, beginValue);
413     auto keyframeEnd = AceType::MakeRefPtr<Keyframe<float>>(1.0, endValue);
414     floatAnimation->AddKeyframe(keyframeBegin);
415     floatAnimation->AddKeyframe(keyframeEnd);
416     floatAnimation->AddListener([weakButton = AceType::WeakClaim(this)](float value) {
417         auto button = weakButton.Upgrade();
418         if (button) {
419             button->isHover_ = true;
420             button->scale_ = value;
421             button->MarkNeedRender();
422         }
423     });
424 }
425 
ResetController(RefPtr<Animator> & controller)426 void RenderButton::ResetController(RefPtr<Animator>& controller)
427 {
428     if (controller) {
429         if (!controller->IsStopped()) {
430             controller->Stop();
431         }
432         controller->ClearInterpolators();
433     }
434 }
435 
Update(const RefPtr<Component> & component)436 void RenderButton::Update(const RefPtr<Component>& component)
437 {
438     const RefPtr<ButtonComponent> button = AceType::DynamicCast<ButtonComponent>(component);
439     if (!button) {
440         LOGE("Update error, button component is null");
441         EventReport::SendRenderException(RenderExcepType::RENDER_COMPONENT_ERR);
442         return;
443     }
444     buttonComponent_ = button;
445     if (!controller_) {
446         controller_ = CREATE_ANIMATOR(GetContext());
447     }
448     auto theme = GetTheme<ButtonTheme>();
449     if (theme) {
450         defaultClickedColor_ = theme->GetClickedColor();
451     }
452 
453     hoverAnimationType_ = buttonComponent_->GetMouseAnimationType();
454     width_ = buttonComponent_->GetWidth();
455     height_ = buttonComponent_->GetHeight();
456     aspectRatio_ = buttonComponent_->GetAspectRatio();
457     buttonComponent_->FitTextHeight(height_);
458     layoutFlag_ = button->GetLayoutFlag();
459     // No animation happens on first setting, will animate from background color on click
460     clickedColor_ = AnimatableColor(button->GetClickedColor());
461     backgroundColor_.SetValue(button->GetBackgroundColor().GetValue());
462     stateEffect_ = button->GetStateEffect();
463     isWatch_ = (SystemProperties::GetDeviceType() == DeviceType::WATCH);
464     isTv_ = (SystemProperties::GetDeviceType() == DeviceType::TV);
465     isPhone_ = (SystemProperties::GetDeviceType() == DeviceType::PHONE);
466     isTablet_ = (SystemProperties::GetDeviceType() == DeviceType::TABLET ||
467         SystemProperties::GetDeviceType() == DeviceType::TWO_IN_ONE);
468     auto catchMode =
469         buttonComponent_->GetClickedEventId().IsEmpty() || buttonComponent_->GetClickedEventId().GetCatchMode();
470     static const int32_t bubbleModeVersion = 6;
471     auto pipeline = context_.Upgrade();
472     if (!catchMode) {
473         if (pipeline && pipeline->GetMinPlatformVersion() >= bubbleModeVersion) {
474             catchMode = false;
475         } else {
476             catchMode = true;
477         }
478     }
479     auto catchModeButton = buttonComponent_->GetCatchMode();
480     clickRecognizer_->SetUseCatchMode(catchMode && catchModeButton);
481     SetAccessibilityText(button->GetAccessibilityText());
482     // for control button in container modal
483     if (buttonComponent_->GetClickedEventId().HasPreFunction()) {
484         SetAccessibilityClick(clickRecognizer_);
485     }
486     UpdateDownloadStyles(button);
487 
488     OnStatusStyleChanged(disabled_ ? VisualState::DISABLED : VisualState::NORMAL);
489     MarkNeedLayout();
490 }
491 
PerformLayout()492 void RenderButton::PerformLayout()
493 {
494     if (!buttonComponent_) {
495         LOGE("Fail to perform layout due to buttonComponent is null");
496         return;
497     }
498     minWidth_ = buttonComponent_->GetMinWidth();
499     type_ = buttonComponent_->GetType();
500     widthDefined_ = GreatOrEqual(buttonComponent_->GetWidth().Value(), 0.0);
501     heightDefined_ = GreatOrEqual(buttonComponent_->GetHeight().Value(), 0.0);
502     if (type_ == ButtonType::ARC) {
503         width_ = ARC_BUTTON_WIDTH;
504         height_ = ARC_BUTTON_HEIGHT;
505     }
506     buttonSize_ = Size(NormalizePercentToPx(width_, false), NormalizePercentToPx(height_, true));
507     rrectRadius_ = NormalizeToPx(buttonComponent_->GetRectRadius());
508     layoutSize_ = Measure();
509     SetChildrenLayoutSize();
510     SetLayoutSize(CalculateLayoutSize());
511     SetChildrenAlignment();
512     buttonSize_ = GetLayoutSize() - Size(widthDelta_, widthDelta_);
513     if (type_ == ButtonType::CAPSULE) {
514         rrectRadius_ = buttonSize_.Height() / 2;
515     }
516 }
517 
SetChildrenLayoutSize()518 void RenderButton::SetChildrenLayoutSize()
519 {
520     LayoutParam innerLayoutParam;
521     bool isWatchText = (isWatch_ && (type_ == ButtonType::TEXT));
522     double maxWidth = buttonSize_.Width();
523     if (NearEqual(buttonSize_.Width(), 0.0)) {
524         maxWidth = isWatchText ? NormalizeToPx(TEXT_BUTTON_MAX_WIDTH) : GetLayoutParam().GetMaxSize().Width();
525         maxWidth -= widthDelta_;
526     }
527     double height = buttonSize_.Height();
528     if (buttonComponent_->GetDeclarativeFlag()) {
529         if (!heightDefined_ && type_ != ButtonType::CIRCLE) {
530             height = GetLayoutParam().GetMaxSize().Height();
531         }
532     }
533     innerLayoutParam.SetMaxSize(Size(maxWidth, height));
534     if (GetChildren().empty()) {
535         childrenSize_ = Size();
536     }
537     for (const auto& child : GetChildren()) {
538         child->Layout(innerLayoutParam);
539         childrenSize_.SetWidth(child->GetLayoutSize().Width());
540         childrenSize_.SetHeight(child->GetLayoutSize().Height());
541     }
542 }
543 
CalculateLayoutSize()544 Size RenderButton::CalculateLayoutSize()
545 {
546     Size layoutSize;
547     if (NeedAdaptiveChild()) {
548         double layoutWidth = widthDefined_ ? layoutSize_.Width() : childrenSize_.Width();
549         double layoutHeight = heightDefined_ ? layoutSize_.Height() : childrenSize_.Height();
550         if (GreatNotEqual(aspectRatio_, 0.0)) {
551             // only when height is determined and width is not determined, aspectRatio is calculated base on height
552             if (heightDefined_ && !widthDefined_) {
553                 layoutWidth = layoutHeight * aspectRatio_;
554             } else {
555                 layoutHeight = layoutWidth / aspectRatio_;
556             }
557         }
558         layoutSize = Size(layoutWidth, layoutHeight);
559     } else {
560         if (NearEqual(buttonSize_.Width(), 0.0)) {
561             double width =
562                 (childrenSize_.Width() > NormalizeToPx(minWidth_)) ? childrenSize_.Width() : NormalizeToPx(minWidth_);
563             layoutSize = Size(width, buttonSize_.Height()) + Size(widthDelta_, widthDelta_);
564         } else {
565             layoutSize = layoutSize_;
566         }
567     }
568     if (NeedConstrain()) {
569         layoutSize = GetLayoutParam().Constrain(layoutSize);
570     }
571     return layoutSize;
572 }
573 
NeedAdaptiveChild()574 bool RenderButton::NeedAdaptiveChild()
575 {
576     if (buttonComponent_->GetDeclarativeFlag() && type_ != ButtonType::CIRCLE) {
577         return true;
578     }
579     if ((type_ == ButtonType::TEXT) && isWatch_) {
580         return true;
581     }
582     if ((type_ == ButtonType::ICON) || (type_ == ButtonType::NORMAL)) {
583         return true;
584     }
585     return false;
586 }
587 
NeedConstrain()588 bool RenderButton::NeedConstrain()
589 {
590     if (type_ == ButtonType::CIRCLE) {
591         return false;
592     }
593     if (isWatch_) {
594         if ((type_ == ButtonType::DOWNLOAD) || (type_ == ButtonType::ARC)) {
595             return false;
596         }
597     }
598     return true;
599 }
600 
SetChildrenAlignment()601 void RenderButton::SetChildrenAlignment()
602 {
603     if (GetChildren().empty()) {
604         return;
605     }
606     auto& child = GetChildren().front();
607     Alignment alignment = (type_ == ButtonType::ARC) ? Alignment::TOP_CENTER : Alignment::CENTER;
608     child->SetPosition(Alignment::GetAlignPosition(GetLayoutSize(), child->GetLayoutSize(), alignment));
609 }
610 
SetProgress(uint32_t progress)611 void RenderButton::SetProgress(uint32_t progress)
612 {
613     if (isWatch_) {
614         if (progress >= static_cast<uint32_t>(round(DOWNLOAD_FULL_PERCENT))) {
615             progressDisplay_ = false;
616             return;
617         }
618         progressDisplay_ = progress > 0 ? true : false;
619         progressPercent_ = progress / DOWNLOAD_FULL_PERCENT;
620         progressWidth_ = buttonSize_.Width() * progressPercent_;
621         MarkNeedRender();
622         return;
623     }
624     needUpdateAnimation_ = false;
625     if (!NearEqual(progress, previousValue_)) {
626         animationDuring_ = std::chrono::steady_clock::now() - previousUpdateTime_;
627         percentChange_ = progress - previousValue_;
628         previousValue_ = progress;
629         previousUpdateTime_ = std::chrono::steady_clock::now();
630         needUpdateAnimation_ = true;
631     }
632     UpdateProgressAnimation();
633     MarkNeedLayout();
634 }
635 
UpdateDownloadStyles(const RefPtr<ButtonComponent> & button)636 void RenderButton::UpdateDownloadStyles(const RefPtr<ButtonComponent>& button)
637 {
638     if (button->GetType() != ButtonType::DOWNLOAD) {
639         return;
640     }
641     auto pipelineContext = GetContext().Upgrade();
642     if (pipelineContext) {
643         if (!progressController_) {
644             progressController_ = CREATE_ANIMATOR(pipelineContext);
645         }
646     }
647     progressColor_ = button->GetProgressColor();
648     progressFocusColor_ = button->GetProgressFocusColor();
649     progressDiameter_ = NormalizeToPx(button->GetProgressDiameter());
650     const auto& buttonController = button->GetButtonController();
651     if (buttonController) {
652         buttonController->SetProgressCallback([weak = AceType::WeakClaim(this)](uint32_t progress) {
653             auto renderButton = weak.Upgrade();
654             if (renderButton) {
655                 renderButton->SetProgress(progress);
656             }
657         });
658     }
659 }
660 
UpdateProgressAnimation()661 void RenderButton::UpdateProgressAnimation()
662 {
663     if (!needUpdateAnimation_) {
664         return;
665     }
666     auto animation = AceType::MakeRefPtr<CurveAnimation<double>>(progressPercent_, previousValue_, Curves::EASE_OUT);
667     animation->AddListener([weak = WeakClaim(this)](const double& value) {
668         auto renderButton = weak.Upgrade();
669         if (!renderButton) {
670             return;
671         }
672         renderButton->progressDisplay_ = GreatNotEqual(value, 0.0) ? true : false;
673         renderButton->progressPercent_ = value;
674         renderButton->progressWidth_ =
675             renderButton->buttonSize_.Width() * renderButton->progressPercent_ / DOWNLOAD_FULL_PERCENT;
676         if (GreatOrEqual(renderButton->progressPercent_, DOWNLOAD_FULL_PERCENT)) {
677             renderButton->progressDisplay_ = false;
678         }
679         renderButton->MarkNeedRender();
680     });
681     if (!progressController_) {
682         return;
683     }
684     double change = percentChange_ * MILLISECOND_PER_PERCENT;
685     double during = animationDuring_.count() * SECOND_TO_MILLISECOND;
686     double duration = GreatNotEqual(std::abs(change), during) ? std::abs(change) : during;
687     if (LessNotEqual(duration, MIN_TRANSITION_TIME) || (previousValue_ == DOWNLOAD_FULL_PERCENT)) {
688         duration = MIN_TRANSITION_TIME;
689     }
690     if (GreatNotEqual(duration, MAX_TRANSITION_TIME)) {
691         duration = MAX_TRANSITION_TIME;
692     }
693     progressController_->ClearInterpolators();
694     progressController_->AddInterpolator(animation);
695     progressController_->SetDuration(static_cast<int32_t>(round(duration)));
696     progressController_->SetIteration(1);
697     progressController_->Stop();
698     progressController_->Play();
699 }
700 
UpdateAnimationParam(double value)701 void RenderButton::UpdateAnimationParam(double value)
702 {
703     UpdateFocusAnimation(value);
704     if (!animationRunning_) {
705         return;
706     }
707 
708     if (isWatch_ || isTv_) {
709         scale_ = value;
710     }
711     if (isOpacityAnimation_) {
712         opacity_ = fabs((value - INIT_SCALE) * ratio_);
713     }
714     if (isTouchAnimation_) {
715         maskingOpacity_ = fabs((value - INIT_SCALE) * ratio_ / MASKING_ANIMATION_RATIO);
716     }
717     if (!valueChanged_ && (!NearEqual(value, startValue_))) {
718         valueChanged_ = true;
719     }
720     if ((!isClickAnimation_ && NearEqual(value, endValue_)) || (valueChanged_ && NearEqual(value, startValue_))) {
721         isLastFrame_ = true;
722         valueChanged_ = false;
723         isClickAnimation_ = false;
724     }
725     MarkNeedRender();
726 }
727 
UpdateFocusAnimation(double value)728 void RenderButton::UpdateFocusAnimation(double value)
729 {
730     auto context = context_.Upgrade();
731     if (!context || !isFocus_) {
732         return;
733     }
734     Size sizeDelta = buttonSize_ * (value - INIT_SCALE);
735     Size layoutSize = GetLayoutSize() + sizeDelta;
736     Offset buttonOffset = Offset(sizeDelta.Width() / 2.0, sizeDelta.Height() / 2.0);
737     double radius = rrectRadius_;
738     if (!buttonComponent_) {
739         return;
740     }
741     ButtonType type = buttonComponent_->GetType();
742     if ((type == ButtonType::CIRCLE) || (type == ButtonType::CAPSULE)) {
743         radius = layoutSize.Height() / 2.0;
744     }
745     if (isPhone_ && ((type == ButtonType::TEXT) || (type == ButtonType::NORMAL))) {
746         context->ShowFocusAnimation(RRect::MakeRRect(Rect(Offset(0, 0), layoutSize), Radius(radius)),
747             buttonComponent_->GetFocusAnimationColor(), GetGlobalOffset() - buttonOffset, true);
748         return;
749     }
750     context->ShowFocusAnimation(RRect::MakeRRect(Rect(Offset(0, 0), layoutSize), Radius(radius)),
751         buttonComponent_->GetFocusAnimationColor(), GetGlobalOffset() - buttonOffset);
752     context->ShowShadow(
753         RRect::MakeRRect(Rect(Offset(0, 0), layoutSize), Radius(radius)), GetGlobalOffset() - buttonOffset);
754 }
755 
PlayAnimation(double start,double end,int32_t duration,const FillMode & fillMode)756 void RenderButton::PlayAnimation(double start, double end, int32_t duration, const FillMode& fillMode)
757 {
758     animationRunning_ = true;
759     startValue_ = start;
760     endValue_ = end;
761     if (!NearEqual(start, end)) {
762         ratio_ = INIT_SCALE / (end - start);
763     }
764     auto animation = AceType::MakeRefPtr<CurveAnimation<double>>(start, end, Curves::FRICTION);
765     animation->AddListener(Animation<double>::ValueCallback([weak = AceType::WeakClaim(this)](double value) {
766         auto button = weak.Upgrade();
767         if (button) {
768             button->UpdateAnimationParam(value);
769         }
770     }));
771     if (!controller_) {
772         return;
773     }
774     controller_->ClearInterpolators();
775     controller_->SetDuration(duration);
776     controller_->SetFillMode(fillMode);
777     controller_->AddInterpolator(animation);
778     controller_->Play();
779 }
780 
PlayTouchAnimation()781 void RenderButton::PlayTouchAnimation()
782 {
783     if (isWatch_) {
784         isTouchAnimation_ = true;
785         if (isClicked_) {
786             PlayAnimation(INIT_SCALE, WATCH_SCALE, WATCH_DURATION_DOWN);
787         } else {
788             PlayAnimation(WATCH_SCALE, INIT_SCALE, WATCH_DURATION_UP);
789         }
790     } else {
791         isTouchAnimation_ = true;
792         if (isClicked_) {
793             PlayAnimation(PRESS_UP_OPACITY, PRESS_DOWN_OPACITY, PRESS_ANIMATION_DURATION);
794         } else {
795             PlayAnimation(PRESS_DOWN_OPACITY, PRESS_UP_OPACITY, PRESS_ANIMATION_DURATION);
796         }
797     }
798 }
799 
PlayClickScaleAnimation(float keyTime,int32_t duration)800 void RenderButton::PlayClickScaleAnimation(float keyTime, int32_t duration)
801 {
802     auto startFrame = AceType::MakeRefPtr<Keyframe<double>>(KEY_TIME_START, TV_EXPAND_SCALE);
803     auto midFrame = AceType::MakeRefPtr<Keyframe<double>>(keyTime, TV_REDUCE_SCALE);
804     auto endFrame = AceType::MakeRefPtr<Keyframe<double>>(KEY_TIME_END, TV_EXPAND_SCALE);
805     midFrame->SetCurve(Curves::FRICTION);
806     endFrame->SetCurve(Curves::FRICTION);
807     auto animation = AceType::MakeRefPtr<KeyframeAnimation<double>>();
808     animation->AddKeyframe(startFrame);
809     animation->AddKeyframe(midFrame);
810     animation->AddKeyframe(endFrame);
811     animation->AddListener([weak = AceType::WeakClaim(this)](double value) {
812         auto button = weak.Upgrade();
813         if (button) {
814             button->UpdateAnimationParam(value);
815         }
816     });
817 
818     if (!controller_) {
819         return;
820     }
821     controller_->ClearInterpolators();
822     controller_->AddInterpolator(animation);
823     controller_->SetDuration(duration);
824     controller_->Play();
825 }
826 
PlayClickAnimation()827 void RenderButton::PlayClickAnimation()
828 {
829     if (isPhone_ || isWatch_ || isTablet_) {
830         return;
831     }
832     if (!isFocus_) {
833         return;
834     }
835     animationRunning_ = true;
836     isClickAnimation_ = true;
837     startValue_ = TV_EXPAND_SCALE;
838     endValue_ = TV_REDUCE_SCALE;
839     PlayClickScaleAnimation(KEY_TIME_MID, TV_CLICK_DURATION);
840 }
841 
PlayFocusAnimation(bool isFocus)842 void RenderButton::PlayFocusAnimation(bool isFocus)
843 {
844     if (isWatch_) {
845         return;
846     }
847     if (isPhone_) {
848         UpdateFocusAnimation(INIT_SCALE);
849         return;
850     }
851     if (!isOpacityAnimation_ && isTv_) {
852         isOpacityAnimation_ = true;
853     }
854     if (isTv_) {
855         if (isFocus) {
856             PlayAnimation(INIT_SCALE, TV_EXPAND_SCALE, TV_FOCUS_SCALE_DURATION);
857         } else {
858             PlayAnimation(TV_EXPAND_SCALE, INIT_SCALE, TV_FOCUS_SCALE_DURATION);
859         }
860     }
861 }
862 
OnStatusStyleChanged(const VisualState state)863 void RenderButton::OnStatusStyleChanged(const VisualState state)
864 {
865     RenderNode::OnStatusStyleChanged(state);
866     if (buttonComponent_ == nullptr || !buttonComponent_->HasStateAttributes()) {
867         return;
868     }
869 
870     for (auto attribute : buttonComponent_->GetStateAttributes()->GetAttributesForState(state)) {
871         switch (attribute->id_) {
872             case ButtonStateAttribute::COLOR: {
873                 auto colorState =
874                     AceType::DynamicCast<StateAttributeValue<ButtonStateAttribute, AnimatableColor>>(attribute);
875                 if (!colorState) {
876                     return;
877                 }
878                 if (state == VisualState::PRESSED) {
879                     SetClickedColor(backgroundColor_);  // starting animation color
880                     clickedColor_ = colorState->value_; // End color
881                     setClickColor_ = true;
882                 } else {
883                     backgroundColor_.SetValue(clickedColor_.GetValue()); // Start value
884                     backgroundColor_ = colorState->value_;               // End value and animate
885                 }
886             } break;
887 
888             case ButtonStateAttribute::RADIUS: {
889                 auto radiusState =
890                     AceType::DynamicCast<StateAttributeValue<ButtonStateAttribute, Dimension>>(attribute);
891                 buttonComponent_->SetRectRadius(radiusState->value_);
892             } break;
893 
894             case ButtonStateAttribute::HEIGHT: {
895                 auto valueState =
896                     AceType::DynamicCast<StateAttributeValue<ButtonStateAttribute, AnimatableDimension>>(attribute);
897                 buttonComponent_->SetHeight(valueState->value_);
898                 height_ = valueState->value_;
899             } break;
900 
901             case ButtonStateAttribute::WIDTH: {
902                 auto valueState =
903                     AceType::DynamicCast<StateAttributeValue<ButtonStateAttribute, AnimatableDimension>>(attribute);
904                 buttonComponent_->SetWidth(valueState->value_);
905                 width_ = valueState->value_;
906             } break;
907             default:
908                 break;
909         }
910     }
911     MarkNeedLayout();
912 }
913 
SendAccessibilityEvent()914 void RenderButton::SendAccessibilityEvent()
915 {
916     auto accessibilityNode = GetAccessibilityNode().Upgrade();
917     if (!accessibilityNode) {
918         return;
919     }
920 
921     auto context = context_.Upgrade();
922     if (context) {
923         AccessibilityEvent radioEvent;
924         radioEvent.nodeId = accessibilityNode->GetNodeId();
925         radioEvent.eventType = "click";
926         context->SendEventToAccessibility(radioEvent);
927     }
928 }
929 
930 } // namespace OHOS::Ace
931