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/foundation/graphic/graphic_3d/lume/LumeRender/src/device/
Dgpu_resource_manager.cpp717 auto& allocRef = store.pendingData.allocations[sad.allocationIndex]; in Create() local
915 auto& allocRef = store.pendingData.allocations[sad.allocationIndex]; in Create() local
962 auto& allocRef = store.pendingData.allocations[sad.allocationIndex]; in Create() local