Searched defs:bbNext (Results 1 – 2 of 2) sorted by relevance
483 auto bbNext = *it; in ClearUnreachableRegion() local500 auto bbNext = *it; in ClearUnreachableRegion() local921 auto bbNext = bb.catches.at(0); in MergeThrowGate() local942 auto bbNext = bb.catches.at(0); in MergeExceptionGete() local1021 for (auto &bbNext: bb.succs) { in NewJump() local1036 auto &bbNext = bb.succs.at(0); in NewJump() local1130 auto &bbNext = RegionAt(bb.id + 1); in BuildSubCircuit() local1159 auto &bbNext = RegionAt(bb.succs[0]->id); in BuildSubCircuit() local1247 auto &bbNext = RegionAt(osrLoopBodyBB.succs[0]->id); in HandleOsrLoopBody() local1290 auto *bbNext = &RegionAt(bb.id + 1); in BuildOsrCircuit() local
497 void FrameStateBuilder::NewMerge(const BytecodeRegion &bbNext) in NewMerge()559 void FrameStateBuilder::MergeStateDepend(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeStateDepend()677 …fo FrameStateBuilder::GetCorrespondingState(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in GetCorrespondingState()698 void FrameStateBuilder::MergeAssignment(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeAssignment()729 void FrameStateBuilder::CopyLiveoutValues(const BytecodeRegion &bbNext, in CopyLiveoutValues()770 void FrameStateBuilder::NewLoopExit(const BytecodeRegion &bbNext, BitSet *loopAssignment) in NewLoopExit()799 void FrameStateBuilder::TryInsertLoopExit(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in TryInsertLoopExit()868 void FrameStateBuilder::MergeIntoSuccessor(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in MergeIntoSuccessor()893 bool FrameStateBuilder::IsLoopBackEdge(const BytecodeRegion &bb, const BytecodeRegion &bbNext) in IsLoopBackEdge()1231 BytecodeRegion* bbNext = nullptr; in ComputeLoopTree() local[all …]