Searched defs:binaryFormat (Results 1 – 2 of 2) sorted by relevance
127 static bool loadShaderFromFile(unsigned char*&shaderBinary, GLenum &binaryFormat, GLuint &binarySiz… in loadShaderFromFile()172 bool saveShaderToFile(unsigned char*&shaderBinary, GLenum &binaryFormat, in saveShaderToFile()304 bool Shader::buildFromBinary(unsigned char*&shaderBinary, GLenum &binaryFormat, GLuint &binarySize) in buildFromBinary()
1350 GLenum binaryFormat; member1432 GLenum binaryFormat; in GetPipelineCache() local