| /third_party/vk-gl-cts/modules/glshared/ |
| D | glsRandomShaderCase.cpp | 92 void TextureManager::bindTexture (int unit, const glu::Texture2D* tex2D) in bindTexture() function in deqp::gls::TextureManager 97 void TextureManager::bindTexture (int unit, const glu::TextureCube* texCube) in bindTexture() function in deqp::gls::TextureManager
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| /third_party/vk-gl-cts/external/openglcts/modules/common/ |
| D | glcFramebufferCompleteness.cpp | 81 void TestContext::bindTexture(GLenum target, GLuint texId) in bindTexture() function in glcts::__anond6e629770111::TestContext
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| D | glcCompressedFormatTests.cpp | 425 void ApiTestContext::bindTexture (GLenum target, GLuint texId) in bindTexture() function in glcts::__anon1bca49d10111::ApiTestContext
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/ |
| D | StateManagerGL.cpp | 487 void StateManagerGL::bindTexture(gl::TextureType type, GLuint texture) in bindTexture() function in rx::StateManagerGL
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| D | DispatchTableGL_autogen.h | 81 PFNGLBINDTEXTUREPROC bindTexture = nullptr; variable
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| /third_party/vk-gl-cts/framework/opengl/simplereference/ |
| D | sglrGLContext.cpp | 174 void GLContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::GLContext
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| D | sglrReferenceContext.cpp | 611 void ReferenceContext::bindTexture (deUint32 target, deUint32 texture) in bindTexture() function in sglr::ReferenceContext
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| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/ |
| D | Context.cpp | 1192 void Context::bindTexture(TextureType type, GLuint texture) in bindTexture() function in es2::Context
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| /third_party/vk-gl-cts/framework/opengl/wrapper/ |
| D | glwFunctions.inl | 29 glBindTextureFunc bindTexture; variable
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| /third_party/skia/src/gpu/gl/ |
| D | GrGLGpu.cpp | 2637 void GrGLGpu::bindTexture(int unitIdx, GrSamplerState samplerState, const GrSwizzle& swizzle, in bindTexture() function in GrGLGpu
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| /third_party/skia/third_party/externals/angle2/src/libANGLE/ |
| D | Context.cpp | 1206 void Context::bindTexture(TextureType target, TextureID handle) in bindTexture() function in gl::Context
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| /third_party/typescript/src/lib/ |
| D | webworker.generated.d.ts | 4887 bindTexture(target: GLenum, texture: WebGLTexture | null): void; method
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| D | dom.generated.d.ts | 16134 bindTexture(target: GLenum, texture: WebGLTexture | null): void; method
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| /third_party/typescript/lib/ |
| D | lib.webworker.d.ts | 4907 bindTexture(target: GLenum, texture: WebGLTexture | null): void; method
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| D | lib.dom.d.ts | 16154 bindTexture(target: GLenum, texture: WebGLTexture | null): void; method
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| /third_party/typescript/tests/lib/ |
| D | lib.d.ts | 15010 bindTexture(target: number, texture: WebGLTexture): void; method
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