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/foundation/graphic/graphic_3d/lume/LumeRender/src/vulkan/
Dnode_context_pool_manager_vk.cpp304 for (auto& cmdPoolRef : commandPools) { in ~NodeContextPoolManagerVk() local
358 for (const auto& cmdPoolRef : commandPools_) { in BeginBackendFrame() local
363 for (const auto& cmdPoolRef : commandSecondaryPools_) { in BeginBackendFrame() local