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Searched defs:defaultSceneTypeAndDeviceKey (Results 1 – 2 of 2) sorted by relevance

/foundation/multimedia/audio_framework/frameworks/native/audioeffect/src/
Daudio_effect_chain_manager.cpp1150 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() local
1200 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChain() local
1245 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckAndReleaseCommonEffectChain() local
1457 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in GetSceneTypeToChainCount() local
1508 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in NotifyAndCreateAudioEffectChain() local
1550 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChainDynamicInner() local
1574 …const std::string &sceneTypeAndDeviceKey, const std::string &defaultSceneTypeAndDeviceKey, int32_t… in WaitAndReleaseEffectChain()
1607 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in ReleaseAudioEffectChainDynamicInner() local
/foundation/multimedia/audio_framework/frameworks/native/audioeffect/test/unittest/effect_unit_test/src/
Daudio_effect_chain_manager_unit_test.cpp1843 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable