Searched defs:defaultSceneTypeAndDeviceKey (Results 1 – 2 of 2) sorted by relevance
1150 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckSceneTypeMatch() local1200 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChain() local1245 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CheckAndReleaseCommonEffectChain() local1457 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in GetSceneTypeToChainCount() local1508 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in NotifyAndCreateAudioEffectChain() local1550 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in CreateAudioEffectChainDynamicInner() local1574 …const std::string &sceneTypeAndDeviceKey, const std::string &defaultSceneTypeAndDeviceKey, int32_t… in WaitAndReleaseEffectChain()1607 std::string defaultSceneTypeAndDeviceKey = DEFAULT_SCENE_TYPE + "_&_" + GetDeviceTypeName(); in ReleaseAudioEffectChainDynamicInner() local
1843 std::string defaultSceneTypeAndDeviceKey = "SCENE_DEFAULT_&_DEVICE_TYPE_SPEAKER"; variable