| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/ |
| D | StateManager11.cpp | 222 void UpdateUniformBuffer(ID3D11DeviceContext *deviceContext, in UpdateUniformBuffer() 780 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setShaderResourceInternal() local 826 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setUnorderedAccessViewInternal() local 1853 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingUAVs() local 1877 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unsetConflictingRTVs() local 2125 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setInputLayoutInternal() local 2176 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in applyVertexBufferChanges() local 2482 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setVertexConstantBuffer() local 2511 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setPixelConstantBuffer() local 2541 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in setDepthStencilState() local [all …]
|
| D | Blit11.cpp | 802 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in swizzleTexture() local 930 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyTexture() local 1079 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyDepth() local 1235 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvertImpl() local 1300 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyAndConvert() local 1715 auto *deviceContext = mRenderer->getDeviceContext(); in resolveDepth() local 1787 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in initResolveDepthOnly() local 1850 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveStencil() local
|
| D | Image11.cpp | 462 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyWithoutConversion() local 652 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in map() local 671 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in unmap() local
|
| D | PixelTransfer11.cpp | 198 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyBufferToTexture() local
|
| D | SwapChain11.cpp | 361 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resetOffscreenColorBuffer() local 824 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyOffscreenToBackbuffer() local
|
| D | ResourceManager11.cpp | 289 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local 339 ID3D11DeviceContext *deviceContext = renderer->getDeviceContext(); in ClearResource() local
|
| D | Clear11.cpp | 450 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in clearFramebuffer() local
|
| D | TextureStorage11.cpp | 578 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in updateSubresourceLevel() local 613 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copySubresourceLevel() local 879 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resolveTextureHelper() local 1142 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 1157 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 2316 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local 2336 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in useLevelZeroWorkaroundTexture() local
|
| D | Buffer11.cpp | 1212 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in copyFromStorage() local 1253 ID3D11DeviceContext *deviceContext = mRenderer->getDeviceContext(); in resize() local
|
| D | renderer11_utils.cpp | 1378 ID3D11DeviceContext *deviceContext, in GenerateCaps()
|
| /third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/wgl/ |
| D | PbufferSurfaceWGL.cpp | 26 HDC deviceContext, in PbufferSurfaceWGL()
|
| D | DXGISwapChainWindowSurfaceWGL.cpp | 30 HDC deviceContext, in DXGISwapChainWindowSurfaceWGL()
|
| D | D3DTextureSurfaceWGL.cpp | 237 HDC deviceContext, in D3DTextureSurfaceWGL()
|
| D | DisplayWGL.cpp | 939 HDC deviceContext, in WorkerContextWGL()
|
| /third_party/skia/third_party/externals/swiftshader/src/OpenGL/libEGL/ |
| D | Display.cpp | 764 HDC deviceContext = GetDC(0); in getDisplayFormat() local
|
| /third_party/vk-gl-cts/external/vulkancts/modules/vulkan/video/ |
| D | vktVideoBaseDecodeUtils.cpp | 2631 VkParserVideoPictureParameters::Create(DeviceContext& deviceContext, in Create() 2970 VkParserVideoPictureParameters::AddPictureParameters(DeviceContext& deviceContext, in AddPictureParameters()
|
| D | vktVideoBaseDecodeUtils.hpp | 527 VkParserVideoPictureParameters(DeviceContext& deviceContext, in VkParserVideoPictureParameters()
|
| /third_party/skia/src/ports/ |
| D | SkFontHost_win.cpp | 105 static void dcfontname_to_skstring(HDC deviceContext, const LOGFONT& lf, SkString* familyName) { in dcfontname_to_skstring()
|