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Searched defs:fb_width (Results 1 – 17 of 17) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
Dst_atom_scissor.c51 const unsigned int fb_width = _mesa_geometric_width(fb); in st_update_scissor() local
Dst_cb_clear.c231 const GLfloat fb_width = (GLfloat) fb->Width; in clear_with_quad() local
Dst_cb_drawtex.c227 const GLfloat fb_width = (GLfloat)_mesa_geometric_width(fb); in st_DrawTex() local
Dst_cb_bitmap.c300 const float fb_width = (float) st->state.fb_width; in draw_bitmap_quad() local
Dst_cb_drawpixels.c746 const unsigned fb_width = _mesa_geometric_width(ctx->DrawBuffer); in draw_textured_quad() local
Dst_context.h214 unsigned fb_width; member
/third_party/mesa3d/src/panfrost/lib/
Dpan_encoder.h54 unsigned fb_width, unsigned fb_height, in panfrost_tiler_get_polygon_list_size()
/third_party/mesa3d/src/gallium/drivers/lima/
Dlima_blit.c50 float fb_width = dst->width, fb_height = dst->height; in lima_pack_blit_cmd() local
/third_party/glfw/tests/
Dwindow.c369 int fb_width, fb_height; in main() local
Dcursor.c425 int wnd_width, wnd_height, fb_width, fb_height; in main() local
/third_party/mesa3d/src/intel/tools/imgui/
Dimgui_impl_opengl3.cpp104 int fb_width = (int)(draw_data->DisplaySize.x * io.DisplayFramebufferScale.x); in ImGui_ImplOpenGL3_RenderDrawData() local
/third_party/glfw/examples/
Dsplitview.c411 int wnd_width, wnd_height, fb_width, fb_height; in cursorPosFun() local
/third_party/mesa3d/src/gallium/drivers/svga/
Dsvga_state_framebuffer.c416 float fb_width = (float) svga->curr.framebuffer.width; in get_viewport_prescale() local
/third_party/mesa3d/src/gallium/frontends/xa/
Dxa_priv.h100 unsigned int fb_width; member
/third_party/mesa3d/src/gallium/auxiliary/hud/
Dhud_private.h84 unsigned fb_width, fb_height; member
/third_party/vk-gl-cts/external/amber/src/src/
Dpipeline.h236 void SetFramebufferWidth(uint32_t fb_width) { in SetFramebufferWidth()
/third_party/mesa3d/src/broadcom/vulkan/
Dv3dv_meta_copy.c2115 uint32_t fb_width = u_minify(image->vk.extent.width, resource->mipLevel); in texel_buffer_shader_copy() local