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1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // vk_format_utils:
7 //   Helper for Vulkan format code.
8 
9 #ifndef LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
10 #define LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
11 
12 #include "common/vulkan/vk_headers.h"
13 #include "libANGLE/formatutils.h"
14 #include "libANGLE/renderer/Format.h"
15 #include "libANGLE/renderer/copyvertex.h"
16 #include "libANGLE/renderer/renderer_utils.h"
17 #include "platform/FeaturesVk.h"
18 
19 #include <array>
20 
21 namespace gl
22 {
23 struct SwizzleState;
24 class TextureCapsMap;
25 }  // namespace gl
26 
27 namespace rx
28 {
29 class RendererVk;
30 class ContextVk;
31 
32 namespace vk
33 {
34 // VkFormat values in range [0, kNumVkFormats) are used as indices in various tables.
35 constexpr uint32_t kNumVkFormats = 185;
36 
37 enum ImageAccess
38 {
39     SampleOnly,
40     Renderable,
41 };
42 
43 struct ImageFormatInitInfo final
44 {
45     angle::FormatID format;
46     InitializeTextureDataFunction initializer;
47 };
48 
49 struct BufferFormatInitInfo final
50 {
51     angle::FormatID format;
52     bool vkFormatIsPacked;
53     VertexCopyFunction vertexLoadFunction;
54     bool vertexLoadRequiresConversion;
55 };
56 
57 VkFormat GetVkFormatFromFormatID(angle::FormatID actualFormatID);
58 angle::FormatID GetFormatIDFromVkFormat(VkFormat vkFormat);
59 
60 // Returns buffer alignment for image-copy operations (to or from a buffer).
61 size_t GetImageCopyBufferAlignment(angle::FormatID actualFormatID);
62 size_t GetValidImageCopyBufferAlignment(angle::FormatID intendedFormatID,
63                                         angle::FormatID actualFormatID);
64 bool HasEmulatedImageChannels(const angle::Format &intendedFormat,
65                               const angle::Format &actualFormat);
66 // Returns true if the image has a different image format than intended.
67 bool HasEmulatedImageFormat(angle::FormatID intendedFormatID, angle::FormatID actualFormatID);
68 
69 // Describes a Vulkan format. For more information on formats in the Vulkan back-end please see
70 // https://chromium.googlesource.com/angle/angle/+/main/src/libANGLE/renderer/vulkan/doc/FormatTablesAndEmulation.md
71 class Format final : private angle::NonCopyable
72 {
73   public:
74     Format();
75 
valid()76     bool valid() const { return mIntendedGLFormat != 0; }
77 
78     // The intended format is the front-end format. For Textures this usually correponds to a
79     // GLenum in the headers. Buffer formats don't always have a corresponding GLenum type.
80     // Some Surface formats and unsized types also don't have a corresponding GLenum.
getIntendedFormatID()81     angle::FormatID getIntendedFormatID() const { return mIntendedFormatID; }
getIntendedFormat()82     const angle::Format &getIntendedFormat() const { return angle::Format::Get(mIntendedFormatID); }
83 
84     // The actual Image format is used to implement the front-end format for Texture/Renderbuffers.
getActualImageFormat(ImageAccess access)85     const angle::Format &getActualImageFormat(ImageAccess access) const
86     {
87         return angle::Format::Get(getActualImageFormatID(access));
88     }
89 
getActualRenderableImageFormatID()90     angle::FormatID getActualRenderableImageFormatID() const
91     {
92         return mActualRenderableImageFormatID;
93     }
getActualRenderableImageFormat()94     const angle::Format &getActualRenderableImageFormat() const
95     {
96         return angle::Format::Get(mActualRenderableImageFormatID);
97     }
getActualRenderableImageVkFormat()98     VkFormat getActualRenderableImageVkFormat() const
99     {
100         return GetVkFormatFromFormatID(mActualRenderableImageFormatID);
101     }
102 
getActualImageFormatID(ImageAccess access)103     angle::FormatID getActualImageFormatID(ImageAccess access) const
104     {
105         return ImageAccess::Renderable == access ? mActualRenderableImageFormatID
106                                                  : mActualSampleOnlyImageFormatID;
107     }
getActualImageVkFormat(ImageAccess access)108     VkFormat getActualImageVkFormat(ImageAccess access) const
109     {
110         return GetVkFormatFromFormatID(getActualImageFormatID(access));
111     }
112 
getTextureLoadFunction(ImageAccess access,GLenum type)113     LoadImageFunctionInfo getTextureLoadFunction(ImageAccess access, GLenum type) const
114     {
115         return ImageAccess::Renderable == access ? mRenderableTextureLoadFunctions(type)
116                                                  : mTextureLoadFunctions(type);
117     }
118 
getTextureBorderLoadFunctions()119     LoadTextureBorderFunctionInfo getTextureBorderLoadFunctions() const
120     {
121         return mTextureBorderLoadFunctions();
122     }
123     // The actual Buffer format is used to implement the front-end format for Buffers.  This format
124     // is used by vertex buffers as well as texture buffers.  Note that all formats required for
125     // GL_EXT_texture_buffer have mandatory support for vertex buffers in Vulkan, so they won't be
126     // using an emulated format.
getActualBufferFormat(bool compressed)127     const angle::Format &getActualBufferFormat(bool compressed) const
128     {
129         return angle::Format::Get(compressed ? mActualCompressedBufferFormatID
130                                              : mActualBufferFormatID);
131     }
132 
getActualBufferVkFormat(bool compressed)133     VkFormat getActualBufferVkFormat(bool compressed) const
134     {
135         return GetVkFormatFromFormatID(compressed ? mActualCompressedBufferFormatID
136                                                   : mActualBufferFormatID);
137     }
138 
getVertexLoadFunction(bool compressed)139     VertexCopyFunction getVertexLoadFunction(bool compressed) const
140     {
141         return compressed ? mCompressedVertexLoadFunction : mVertexLoadFunction;
142     }
143 
getVertexLoadRequiresConversion(bool compressed)144     bool getVertexLoadRequiresConversion(bool compressed) const
145     {
146         return compressed ? mCompressedVertexLoadRequiresConversion : mVertexLoadRequiresConversion;
147     }
148 
149     // |intendedGLFormat| always correponds to a valid GLenum type. For types that don't have a
150     // corresponding GLenum we do our best to specify a GLenum that is "close".
getInternalFormatInfo(GLenum type)151     const gl::InternalFormat &getInternalFormatInfo(GLenum type) const
152     {
153         return gl::GetInternalFormatInfo(mIntendedGLFormat, type);
154     }
155 
hasRenderableImageFallbackFormat()156     bool hasRenderableImageFallbackFormat() const
157     {
158         return mActualSampleOnlyImageFormatID != mActualRenderableImageFormatID;
159     }
160 
canCompressBufferData()161     bool canCompressBufferData() const
162     {
163         return mActualCompressedBufferFormatID != angle::FormatID::NONE &&
164                mActualBufferFormatID != mActualCompressedBufferFormatID;
165     }
166 
167     // Returns the alignment for a buffer to be used with the vertex input stage in Vulkan. This
168     // calculation is listed in the Vulkan spec at the end of the section 'Vertex Input
169     // Description'.
170     size_t getVertexInputAlignment(bool compressed) const;
171 
172   private:
173     friend class FormatTable;
174 
175     // This is an auto-generated method in vk_format_table_autogen.cpp.
176     void initialize(RendererVk *renderer, const angle::Format &intendedAngleFormat);
177 
178     // These are used in the format table init.
179     void initImageFallback(RendererVk *renderer, const ImageFormatInitInfo *info, int numInfo);
180     void initBufferFallback(RendererVk *renderer,
181                             const BufferFormatInitInfo *fallbackInfo,
182                             int numInfo,
183                             int compressedStartIndex);
184 
185     angle::FormatID mIntendedFormatID;
186     GLenum mIntendedGLFormat;
187     angle::FormatID mActualSampleOnlyImageFormatID;
188     angle::FormatID mActualRenderableImageFormatID;
189     angle::FormatID mActualBufferFormatID;
190     angle::FormatID mActualCompressedBufferFormatID;
191 
192     InitializeTextureDataFunction mImageInitializerFunction;
193     LoadFunctionMap mTextureLoadFunctions;
194     LoadTextureBorderFunctionMap mTextureBorderLoadFunctions;
195     LoadFunctionMap mRenderableTextureLoadFunctions;
196     VertexCopyFunction mVertexLoadFunction;
197     VertexCopyFunction mCompressedVertexLoadFunction;
198 
199     bool mVertexLoadRequiresConversion;
200     bool mCompressedVertexLoadRequiresConversion;
201     bool mVkBufferFormatIsPacked;
202     bool mVkCompressedBufferFormatIsPacked;
203     bool mVkFormatIsInt;
204     bool mVkFormatIsUnsigned;
205 };
206 
207 bool operator==(const Format &lhs, const Format &rhs);
208 bool operator!=(const Format &lhs, const Format &rhs);
209 
210 class FormatTable final : angle::NonCopyable
211 {
212   public:
213     FormatTable();
214     ~FormatTable();
215 
216     // Also initializes the TextureCapsMap and the compressedTextureCaps in the Caps instance.
217     void initialize(RendererVk *renderer,
218                     gl::TextureCapsMap *outTextureCapsMap,
219                     std::vector<GLenum> *outCompressedTextureFormats);
220 
221     ANGLE_INLINE const Format &operator[](GLenum internalFormat) const
222     {
223         angle::FormatID formatID = angle::Format::InternalFormatToID(internalFormat);
224         return mFormatData[static_cast<size_t>(formatID)];
225     }
226 
227     ANGLE_INLINE const Format &operator[](angle::FormatID formatID) const
228     {
229         return mFormatData[static_cast<size_t>(formatID)];
230     }
231 
232   private:
233     // The table data is indexed by angle::FormatID.
234     std::array<Format, angle::kNumANGLEFormats> mFormatData;
235 };
236 
237 // This will return a reference to a VkFormatProperties with the feature flags supported
238 // if the format is a mandatory format described in section 31.3.3. Required Format Support
239 // of the Vulkan spec. If the vkFormat isn't mandatory, it will return a VkFormatProperties
240 // initialized to 0.
241 const VkFormatProperties &GetMandatoryFormatSupport(angle::FormatID formatID);
242 
243 VkImageUsageFlags GetMaximalImageUsageFlags(RendererVk *renderer, angle::FormatID formatID);
244 
245 }  // namespace vk
246 
247 // Checks if a Vulkan format supports all the features needed to use it as a GL texture format.
248 bool HasFullTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
249 // Checks if a Vulkan format supports all the features except rendering.
250 bool HasNonRenderableTextureFormatSupport(RendererVk *renderer, angle::FormatID formatID);
251 
252 // Get the swizzle state based on format's requirements and emulations.
253 gl::SwizzleState GetFormatSwizzle(const ContextVk *contextVk,
254                                   const angle::Format &angleFormat,
255                                   const bool sized);
256 
257 // Apply application's swizzle to the swizzle implied by format as received from GetFormatSwizzle.
258 gl::SwizzleState ApplySwizzle(const gl::SwizzleState &formatSwizzle,
259                               const gl::SwizzleState &toApply);
260 
261 }  // namespace rx
262 
263 #endif  // LIBANGLE_RENDERER_VULKAN_VK_FORMAT_UTILS_H_
264