Searched defs:inputLayout (Results 1 – 11 of 11) sorted by relevance
157 const d3d11::InputLayout *inputLayout; member
2115 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()2123 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()3041 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
457 VkImageLayout inputLayout = isDepthStencil in iterate() local
146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()
592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()625 const gl::InputLayout &inputLayout, in getSignature()1178 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local1458 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
715 const D3D12_INPUT_ELEMENT_DESC inputLayout[] = in InitD3D() local
720 VkImageLayout inputLayout, in buildDescriptorSet()
718 VkImageLayout inputLayout, in buildDescriptorSet()
1035 const ValueBufferLayout& inputLayout, in createPipeline()