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Searched defs:inputLayout (Results 1 – 11 of 11) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
DBlit11.h157 const d3d11::InputLayout *inputLayout; member
DStateManager11.cpp2115 void StateManager11::setInputLayout(const d3d11::InputLayout *inputLayout) in setInputLayout()
2123 bool StateManager11::setInputLayoutInternal(const d3d11::InputLayout *inputLayout) in setInputLayoutInternal()
3041 const d3d11::InputLayout *inputLayout = nullptr; in syncVertexBuffersAndInputLayout() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/fragment_ops/
DvktFragmentOperationsTransientAttachmentTests.cpp457 VkImageLayout inputLayout = isDepthStencil in iterate() local
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/fragment_ops/
DvktFragmentOperationsTransientAttachmentTests.cpp457 VkImageLayout inputLayout = isDepthStencil in iterate() local
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp146 const InputLayout &inputLayout, in generateVertexShaderForInputLayout()
DProgramD3D.cpp592 ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout, in VertexExecutable()
625 const gl::InputLayout &inputLayout, in getSignature()
1178 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE); in loadBinaryShaderExecutables() local
1458 const gl::InputLayout &inputLayout = vertexExecutable->inputs(); in save() local
/third_party/skia/third_party/externals/d3d12allocator/src/
DD3D12Sample.cpp715 const D3D12_INPUT_ELEMENT_DESC inputLayout[] = in InitD3D() local
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp720 VkImageLayout inputLayout, in buildDescriptorSet()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/synchronization/
DvktSynchronizationNoneStageTests.cpp718 VkImageLayout inputLayout, in buildDescriptorSet()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/
DvktShaderLibrary.cpp1035 const ValueBufferLayout& inputLayout, in createPipeline()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/
DvktShaderLibrary.cpp1035 const ValueBufferLayout& inputLayout, in createPipeline()