Searched defs:inputString (Results 1 – 10 of 10) sorted by relevance
142 String inputString = (String) cas[1]; in testBasic() local377 String inputString = (String) cas[1]; in testCaseFolding() local402 StringBuilder inputString = new StringBuilder(); in test20360_BidiOverflow() local425 StringBuilder inputString = new StringBuilder(); in testInfiniteRecursion() local
139 String inputString = (String) cas[1]; in testBasic() local374 String inputString = (String) cas[1]; in testCaseFolding() local399 StringBuilder inputString = new StringBuilder(); in test20360_BidiOverflow() local422 StringBuilder inputString = new StringBuilder(); in testInfiniteRecursion() local
36 const char16_t* inputString; in testBasic() member130 UnicodeString inputString(cas.inputString); in testBasic() local360 UnicodeString inputString; in test20360_BidiOverflow() local386 UnicodeString inputString; in testInfiniteRecursion() local
61 UnicodeString inputString; member in BiDiConformanceTest
384 UnicodeString inputString(inputText); in doRegexLMTest() local446 UnicodeString inputString(text, -1, US_INV); in doRegexLMTestUTF8() local3343 const UnicodeString &inputString, in regex_find()
9965 const char16_t* inputString; in Test13733_StrictAndLenient() member10013 UnicodeString inputString(cas.inputString); in Test13733_StrictAndLenient() local
614 private String inputString; field in BiDiConformanceTest
617 private String inputString; field in BiDiConformanceTest
147 const char* inputString; // Layout qualifier identifier for geometry shader input. member
203 const char* inputString; // Layout qualifier identifier for geometry shader input. member