Home
last modified time | relevance | path

Searched defs:instanceCount (Results 1 – 10 of 10) sorted by relevance

/foundation/multimedia/av_codec/services/services/sa_avcodec/server/
Davcodec_server.cpp73 auto instanceCount = AVCodecServerManager::GetInstance().GetInstanceCount(); in OnIdle() local
/foundation/multimedia/player_framework/services/services/sa_media/server/
Dmedia_server.cpp85 auto instanceCount = MediaServerManager::GetInstance().GetInstanceCountLocked(); in OnIdle() local
/foundation/arkui/ace_engine/frameworks/core/common/
Dtask_executor_impl.cpp37 static std::atomic<uint32_t> instanceCount { 1 }; in GenJsThreadName() local
/foundation/window/window_manager/window_scene/session/host/src/
Dmulti_instance_manager.cpp303 uint32_t instanceCount = GetInstanceCount(bundleName); in FillInstanceKeyIfNeed() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Drender_backend_gles.h201 uint32_t instanceCount; member
Drender_backend_gles.cpp1160 const auto instanceCount = static_cast<GLsizei>(renderCmd.instanceCount); in RenderCommandDraw() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/render/datastore/
Drender_data_store_default_material.cpp207 inline uint64_t HashMaterialId(const uint64_t id, const uint32_t instanceCount) in HashMaterialId()
615 const uint64_t id, const uint32_t instanceCount) in AddFrameMaterialData()
/foundation/graphic/graphic_3d/lume/LumeRender/src/nodecontext/
Drender_command_list.cpp529 …const uint32_t vertexCount, const uint32_t instanceCount, const uint32_t firstVertex, const uint32… in Draw()
558 void RenderCommandList::DrawIndexed(const uint32_t indexCount, const uint32_t instanceCount, const … in DrawIndexed()
/foundation/graphic/graphic_2d/interfaces/kits/napi/graphic/webgl/src/
Dwebgl2_rendering_context_impl.cpp1274 napi_env env, GLenum mode, GLint first, GLsizei count, GLsizei instanceCount) in DrawArraysInstanced()
1292 napi_env env, const DrawElementArg& arg, GLsizei instanceCount) in DrawElementsInstanced()
Dwebgl2_rendering_context_base.cpp1233 GLsizei instanceCount = 0; in DrawArraysInstanced() local
1268 GLsizei instanceCount; in DrawElementsInstanced() local