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Searched defs:mergeExistingOnly (Results 1 – 2 of 2) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DlinkValidate.cpp111 bool mergeExistingOnly = false; in mergeUniformObjects() local
370 bool mergeExistingOnly = false; in mergeTrees() local
532 …mediate::mergeGlobalUniformBlocks(TInfoSink& infoSink, TIntermediate& unit, bool mergeExistingOnly) in mergeGlobalUniformBlocks()
DShaderLang.cpp2076 bool mergeExistingOnly = true; in crossStageCheck() local