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Searched defs:newColor (Results 1 – 9 of 9) sorted by relevance

/foundation/arkui/ace_engine/frameworks/core/components/common/properties/
Danimatable_color.cpp43 AnimatableColor& AnimatableColor::operator=(const AnimatableColor& newColor) in operator =()
Dshadow.h92 void SetColor(const Color& newColor) in SetColor()
Dcolor.cpp632 auto newColor = resourceAdapter->GetColor(resourceId_); in UpdateColorByResourceId() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/preview/
Dmenu_preview_pattern.cpp114 … auto newColor = Color::FromARGB(100, color.GetRed(), color.GetGreen(), color.GetBlue()); in ShowBorderRadiusAndShadowAnimation() local
/foundation/graphic/graphic_3d/lume/LumeRender/src/gles/
Dnode_context_pool_manager_gles.cpp657 if (const auto newColor = imageMap[oldColor]; newColor != EMPTY_ATTACHMENT) { in UpdateSubpassAttachments() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/menu/
Dmenu_view.cpp325 … auto newColor = Color::FromARGB(100, color.GetRed(), color.GetGreen(), color.GetBlue()); in ShowBorderRadiusAndShadowAnimation() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/form/
Dform_pattern.cpp989 auto newColor = Container::CurrentColorMode() == ColorMode::DARK ? Color::WHITE : Color::BLACK; in UpdateAppLockCfg() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/overlay/
Dsheet_presentation_pattern.cpp2265 auto newColor = color.ChangeAlpha(0); in GetSheetTypeWithAuto() local
Doverlay_manager.cpp190 auto newColor = Color::FromARGB(1, color.GetRed(), color.GetGreen(), color.GetBlue()); in ShowPreviewBgDisappearAnimationProc() local
6368 auto newColor = Color::FromARGB(1, color.GetRed(), color.GetGreen(), color.GetBlue()); in RemovePixelMapAnimation() local