Searched defs:nodeEntity (Results 1 – 2 of 2) sorted by relevance
| /foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
| D | gltf2_exporter.cpp | 2256 const auto nodeEntity = node.GetEntity(); in IsExportable() local 2317 void AttachMesh(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::meshes)&… in AttachMesh() 2331 void AttachCamera(IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::camera… in AttachCamera() 2347 …IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::lights)& lightArray, En… in AttachLight() 2384 …IEcs const& ecs, const Entity nodeEntity, Node& exportNode, decltype(Data::skins)& skinArray, Enti… in AttachSkin() 2418 const auto nodeEntity = node.GetEntity(); in RecursivelyExportNode() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | scene_util.cpp | 336 IEcs& ecs, IGraphicsContext& graphicsContext, const Entity& nodeEntity) in CreateReflectionPlaneObjectFromEntity() 399 void SceneUtil::CreateReflectionPlaneComponent(IEcs& ecs, const Entity& nodeEntity) in CreateReflectionPlaneComponent()
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