Searched defs:nodeHandle (Results 1 – 7 of 7) sorted by relevance
48 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable78 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable96 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable115 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable135 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable154 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable174 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable194 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable214 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable234 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable[all …]
93 ArkUI_NodeHandle nodeHandle = new ArkUI_Node(); variable
299 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollStartAction() local313 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollUpdateAction() local325 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollEndAction() local
452 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollStartAction() local466 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollUpdateAction() local478 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollEndAction() local
1268 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() local
237 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt() local
2278 if (auto nodeHandle = nodeManager.Write(sceneEntity); nodeHandle) { in ImportScene() local