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Searched defs:nodeHandle (Results 1 – 7 of 7) sorted by relevance

/foundation/arkui/ace_engine/test/unittest/interfaces/
Dnode_extened_test.cpp48 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
78 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
96 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
115 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
135 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
154 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
174 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
194 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
214 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
234 ArkUI_NodeHandle nodeHandle = CreateNode(ArkUI_NodeType::ARKUI_NODE_SWIPER); variable
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Ddialog_model_test.cpp93 ArkUI_NodeHandle nodeHandle = new ArkUI_Node(); variable
/foundation/arkui/ace_engine/frameworks/core/interfaces/native/node/
Dnav_destination_modifier.cpp299 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollStartAction() local
313 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollUpdateAction() local
325 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetNavDestinationOnCoordScrollEndAction() local
Dnavigation_modifier.cpp452 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollStartAction() local
466 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollUpdateAction() local
478 auto nodeHandle = reinterpret_cast<ArkUINodeHandle>(AceType::RawPtr(frameNode)); in SetOnCoordScrollEndAction() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dnode_system.cpp1268 if (auto nodeHandle = nodeManager_.Read(row->components[NODE_INDEX])) { in Update() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/util/
Dscene_util.cpp237 if (auto nodeHandle = ncm->Read(entity)) { in CameraLookAt() local
/foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/
Dgltf2_importer.cpp2278 if (auto nodeHandle = nodeManager.Write(sceneEntity); nodeHandle) { in ImportScene() local