Searched defs:nodeSystem (Results 1 – 7 of 7) sorted by relevance
| /foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/include/ecs_serializer/ |
| D | ecs_animation_util.h | 40 auto* nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in ECS_SERIALIZER_BEGIN_NAMESPACE() local
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| /foundation/graphic/graphic_3d/3d_widget_adapter/core/src/lume/ |
| D | lume_common.cpp | 528 CORE3D_NS::INodeSystem &nodeSystem = *CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in DestroySceneNodeAndRes() local 637 CORE3D_NS::INodeSystem *nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(ecs); in LoadAndImport() local 1069 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in CreateScene() local 1314 const std::shared_ptr<Geometry> &geometryEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateGeometry() 1333 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in DestroyNode() 1345 …d_ptr<Geometry> &entity, const CORE_NS::Entity &materialEntity, CORE3D_NS::INodeSystem &nodeSystem, in CreateNode() 1380 …CORE_NS::Entity &sceneEntity, std::shared_ptr<Geometry> &shape, CORE3D_NS::INodeSystem &nodeSystem) in UpdateNodePosition() 1401 auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*ecs_); in LoadCustGeometry() local
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| /foundation/graphic/graphic_3d/lume/LumeEcsSerializer/EcsSerializer/src/ecs_serializer/ |
| D | ecs_asset_loader.cpp | 485 INodeSystem* nodeSystem = GetSystem<INodeSystem>(ecs_); in ImportSceneFromGltf() local 499 auto* nodeSystem = GetSystem<INodeSystem>(ecs_); in GltfImportFinished() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/util/ |
| D | picking.cpp | 291 …const ITransformComponentManager& transformComponentManager, const INodeSystem& nodeSystem, Entity… in GetWorldMatrix() 372 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local 423 auto nodeSystem = GetSystem<INodeSystem>(ecs); in RayCast() local
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| D | scene_util.cpp | 960 auto nodeSystem = GetSystem<INodeSystem>(source); in GatherEntities() local
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| /foundation/graphic/graphic_3d/lume/LumeScene/src/core/ |
| D | ecs.cpp | 375 …auto nodeSystem = CORE_NS::GetSystem<CORE3D_NS::INodeSystem>(*scene->GetEcsContext().GetNativeEcs(… in ReparentOldRoot() local
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| /foundation/graphic/graphic_3d/lume/Lume_3D/src/gltf/ |
| D | gltf2_exporter.cpp | 700 Node* GetAnimationTarget(const INodeSystem& nodeSystem, const INameComponentManager& nameManager, in GetAnimationTarget() 840 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGltfAnimations() local 2483 const auto nodeSystem = GetSystem<INodeSystem>(ecs); in ExportGLTF() local
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