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Searched defs:nodeWidth (Results 1 – 9 of 9) sorted by relevance

/foundation/graphic/graphic_2d/graphic_test/graphic_test/test_template/
Dtest_template_image.cpp51 const int nodeWidth = 400; in GRAPHIC_TEST() local
/foundation/graphic/graphic_2d/graphic_test/graphic_test/rs_display_effect/property_display/
Dappearance_alpha_test.cpp46 const int nodeWidth = 400; in GRAPHIC_TEST() local
95 const int nodeWidth = 400; in GRAPHIC_TEST() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/text_field/
Dtext_input_response_area.cpp44 …d TextInputResponseArea::LayoutChild(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in LayoutChild()
70 …ResponseArea::GetChildOffset(SizeF parentSize, RectF contentRect, SizeF childSize, float nodeWidth) in GetChildOffset()
461 void PasswordResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout()
725 void UnitResponseArea::Layout(LayoutWrapper* layoutWrapper, int32_t index, float& nodeWidth) in Layout()
864 void CleanNodeResponseArea::Layout(LayoutWrapper *layoutWrapper, int32_t index, float &nodeWidth) in Layout()
/foundation/graphic/graphic_2d/rosen/modules/2d_engine/rosen_text/skia_txt/symbol_engine/
Dhm_symbol_node_build.cpp267 float nodeWidth = rect.GetWidth(); in DecomposeSymbolAndDraw() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/render/adapter/
Dcomponent_snapshot.cpp137 bool IsSnapshotRegionInRange(LocalizedSnapshotRegion& snapshotRegion, float& nodeWidth, float& node… in IsSnapshotRegionInRange()
156 float nodeWidth = nodeRect.Width(); in SetCaptureReigon() local
Drosen_render_context.cpp2715 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in UpdateAccessibilityRoundRect() local
2848 auto nodeWidth = node->GetGeometryNode()->GetFrameSize().Width(); in OnBackgroundPixelMapUpdate() local
3242 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local
3283 float nodeWidth = geometryNode->GetFrameSize().Width(); in RoundToPixelGrid() local
3333 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
3387 float nodeWidth = geometryNode->GetFrameSize().Width(); in OnePixelRounding() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/relative_container/
Drelative_container_layout_algorithm.cpp2004 auto nodeWidth = childWrapper->GetGeometryNode()->GetMarginFrameSize().Width(); in AdjustOffsetRtl() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/xcomponent/
Dxcomponent_pattern.cpp2053 float nodeWidth = width; in AdjustPaintRect() local
/foundation/arkui/ace_engine/frameworks/core/components_ng/pattern/video/
Dvideo_pattern.cpp187 float nodeWidth = width; in AdjustPaintRect() local