Searched defs:resolveTexture (Results 1 – 12 of 12) sorted by relevance
111 inline angle::Result TextureStorage::resolveTexture(const gl::Context *context) in resolveTexture() function
558 wgpu::Texture resolveTexture = in TEST_F() local573 wgpu::Texture resolveTexture = in TEST_F() local601 wgpu::Texture resolveTexture = in TEST_F() local628 wgpu::Texture resolveTexture = in TEST_F() local642 wgpu::Texture resolveTexture = in TEST_F() local
1889 GLTexture resolveTexture; in TEST_P() local1936 GLTexture resolveTexture; in TEST_P() local2002 GLTexture resolveTexture; in TEST_P() local2165 GLTexture resolveTexture; in TEST_P() local2386 GLTexture resolveTexture; in TEST_P() local2458 GLTexture resolveTexture; in TEST_P() local2514 GLTexture resolveTexture; in TEST_P() local
456 GLTexture resolveTexture; in TEST_P() local
898 GLTexture resolveTexture; in TEST_P() local
2082 GLTexture resolveTexture; in TEST_P() local2119 GLTexture resolveTexture; in TEST_P() local
429 GLTexture resolveTexture; in TEST_P() local
183 wgpu::Texture resolveTexture, in VerifyResolveTarget()512 wgpu::Texture resolveTexture = in TEST_P() local
423 const TextureBase* resolveTexture = in ResolveMultisampledRenderTargets() local
629 Texture* resolveTexture = ToBackend(resolveTarget->GetTexture()); in ResolveMultisampledRenderPass() local
540 void GrD3DGpu::resolveTexture(GrSurface* dst, int32_t dstX, int32_t dstY, in resolveTexture() function in GrD3DGpu
1622 angle::Result TextureStorage11_2D::resolveTexture(const gl::Context *context) in resolveTexture() function in rx::TextureStorage11_2D2866 angle::Result TextureStorage11_Cube::resolveTexture(const gl::Context *context) in resolveTexture() function in rx::TextureStorage11_Cube