| /foundation/window/window_manager/window_scene/screen_session_manager/src/ |
| D | screen_rotation_property.cpp | 47 float sensorRotation = -1.0f; // -1 mean keep before degree in ConvertDeviceToFloat() local
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| D | screen_session_manager.cpp | 3279 float sensorRotation = screenSession->GetSensorRotation(); in BootFinishedCallback() local 6933 void ScreenSessionManager::OnSensorRotationChange(float sensorRotation, ScreenId screenId) in OnSensorRotationChange()
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| /foundation/window/window_manager/dmserver/src/ |
| D | screen_rotation_controller.cpp | 195 DeviceRotation ScreenRotationController::CalcDeviceRotation(SensorRotation sensorRotation) in CalcDeviceRotation() 320 …viceRotation ScreenRotationController::ConvertSensorToDeviceRotation(SensorRotation sensorRotation) in ConvertSensorToDeviceRotation()
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| /foundation/window/window_manager/window_scene/test/dms_unittest/ |
| D | screen_session_manager_client_proxy_test.cpp | 156 float sensorRotation = 0; variable
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| D | screen_session_test.cpp | 35 void OnSensorRotationChange(float sensorRotation, ScreenId screenId) override {} in OnSensorRotationChange() 320 float sensorRotation = 0.0f; variable 1702 Rotation sensorRotation = Rotation::ROTATION_0; variable 1719 Rotation sensorRotation = Rotation::ROTATION_90; variable 1944 Rotation sensorRotation = Rotation::ROTATION_90; variable
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| D | screen_session_ut_test.cpp | 34 void OnSensorRotationChange(float sensorRotation, ScreenId screenId) override {} in OnSensorRotationChange() 315 float sensorRotation = 0.0f; variable
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| D | screen_session_manager_client_test.cpp | 594 float sensorRotation = 0; variable 608 float sensorRotation = 90.0f; variable
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| D | screen_session_manager_client_stub_test.cpp | 586 float sensorRotation = 0; variable
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| D | multi_screen_manager_test.cpp | 40 void OnSensorRotationChanged(ScreenId screenId, float sensorRotation) override {}; in OnSensorRotationChanged()
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| /foundation/window/window_manager/window_scene/session/screen/src/ |
| D | screen_session.cpp | 746 float ScreenSession::ConvertRotationToFloat(Rotation sensorRotation) in ConvertRotationToFloat() 766 void ScreenSession::HandleSensorRotation(float sensorRotation) in HandleSensorRotation() 771 void ScreenSession::SensorRotationChange(Rotation sensorRotation) in SensorRotationChange() 777 void ScreenSession::SensorRotationChange(float sensorRotation) in SensorRotationChange()
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| /foundation/window/window_manager/window_scene/screen_session_manager_client/src/zidl/ |
| D | screen_session_manager_client_proxy.cpp | 204 …d ScreenSessionManagerClientProxy::OnSensorRotationChanged(ScreenId screenId, float sensorRotation) in OnSensorRotationChanged()
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| D | screen_session_manager_client_stub.cpp | 204 auto sensorRotation = data.ReadFloat(); in HandleOnSensorRotationChanged() local
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| /foundation/window/window_manager/window_scene/screen_session_manager_client/src/ |
| D | screen_session_manager_client.cpp | 263 void ScreenSessionManagerClient::OnSensorRotationChanged(ScreenId screenId, float sensorRotation) in OnSensorRotationChanged()
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| /foundation/window/window_manager/window_scene/interfaces/kits/napi/screen_session_manager/ |
| D | js_screen_session.cpp | 457 void JsScreenSession::OnSensorRotationChange(float sensorRotation, ScreenId screenId) in OnSensorRotationChange()
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| /foundation/multimedia/camera_framework/services/camera_service/src/ |
| D | hstream_operator.cpp | 94 static int32_t sensorRotation = 0; variable
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