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Searched defs:shader (Results 1 – 5 of 5) sorted by relevance

/test/xts/acts/graphic/component3D/AppScope/resources/rawfile/assets/app/rendernodegraphs/
DLondon.json23 "shader": "shaders://shader/London.shader", string
/test/xts/acts/arkui/ace_ets_xcomponent/entry/src/main/cpp/render/
Degl_core.cpp222 GLuint shader; in LoadShader() local
/test/xts/acts/arkui/ace_c_arkui_test_api15XC/entry/src/main/cpp/render/
Degl_core.cpp497 GLuint shader = glCreateShader(type); in LoadShader() local
/test/xts/acts/graphic/graphicGLES3/entry/src/main/cpp/
Dgles3ndk.cpp264 GLuint shader = INT_INIT_VAL; in esLoadShader() local
1168 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLCreateShader() local
1182 GLuint shader = glCreateShaderProgramv(GL_VERTEX_SHADER, CREAT_NUM_ONE, &vertexShaderSource); in GLCreateShaderProgramv() local
1310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLDeleteShader() local
1446 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceCompute); in GLDispatchCompute() local
1477 GLuint shader = esLoadShader(GL_COMPUTE_SHADER, fragmentShaderSourceComputeIndirect); in GLDispatchComputeIndirect() local
3335 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLIsShader() local
4142 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLReleaseShaderCompiler() local
4334 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); in GLShaderBinary() local
4345 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLShaderSource() local
/test/xts/acts/graphic/graphicGLES3v2/entry/src/main/cpp/
Dgles3ndk.cpp264 GLuint shader = INT_INIT_VAL; in esLoadShader() local
391 GLuint shader = glCreateShader(GL_FRAGMENT_SHADER); in GLShaderBinary() local
402 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in GLShaderSource() local