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Searched defs:shadow (Results 1 – 25 of 42) sorted by relevance

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/third_party/rust/crates/bindgen/bindgen-tests/tests/headers/
Dsame_struct_name_in_different_namespaces.hpp5 namespace shadow { namespace
/third_party/backends/tools/
Dgamma4scanimage.c35 int shadow = 0; in main() local
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_tgsi_info.c205 boolean shadow) in analyse_sample()
214 boolean shadow = FALSE; in analyse_sample() local
/third_party/mesa3d/src/gallium/drivers/r600/
Dcompute_memory_pool.h67 uint32_t *shadow; /**< host copy of the pool, used for growing the pool */ member
/third_party/toybox/lib/
Dpassword.c110 char *filenamesfx = NULL, *namesfx = NULL, *shadow = NULL, in update_password() local
/third_party/mesa3d/src/gallium/frontends/nine/
Dbasetexture9.h44 boolean shadow; member
/third_party/mesa3d/src/nouveau/codegen/
Dnv50_ir_lowering_gm107.cpp121 Value *crd[3], *arr, *shadow; in handleManualTXD() local
/third_party/backends/backend/
Dplustek-usbshading.c1773 u_long hilight, u_long shadow, u_long shading_lines ) in usb_CalSortShadow()
1812 u_long hilight, u_long shadow, u_long shading_lines ) in usb_procHighlightAndShadow()
1863 u_short hilight, shadow; in usb_AdjustWhiteShading() local
Dpieusb.c885 struct Pieusb_Highlight_Shadow shadow = { in sane_start() local
Dcanon-scsi.c689 int i, j, shadow[4], hilite[4]; in set_parameters_fs2710() local
/third_party/toybox/kconfig/lxdialog/
Ddialog.h106 struct dialog_color shadow; member
/third_party/ffmpeg/libavcodec/
Dass_split.h57 float shadow; member
/third_party/mesa3d/src/intel/compiler/
Dbrw_fs_scoreboard.cpp544 shadow(const dependency &dep0, const dependency &dep1) in shadow() function
683 shadow(const scoreboard &sb0, const scoreboard &sb1) in shadow() function
/third_party/mesa3d/src/compiler/
Dglsl_types.cpp85 enum glsl_sampler_dim dim, bool shadow, bool array, in glsl_type()
828 bool shadow, in get_sampler_instance()
3056 unsigned shadow:1; member
/third_party/mesa3d/src/gallium/drivers/crocus/
Dcrocus_resource.h180 struct crocus_resource *shadow; member
/third_party/mesa3d/src/mesa/main/
Dff_fragment_shader.cpp96 GLuint shadow:1; member
/third_party/mesa3d/src/gallium/drivers/v3d/
Dv3d_resource.c991 struct v3d_resource *shadow = v3d_resource(view->texture); in v3d_update_shadow_texture() local
/third_party/skia/modules/skparagraph/include/
DTextStyle.h270 void addShadow(TextShadow shadow) { fTextShadows.emplace_back(shadow); } in addShadow()
/third_party/mesa3d/src/gallium/drivers/vc4/
Dvc4_resource.c1018 struct vc4_resource *shadow = vc4_resource(view->texture); in vc4_update_shadow_baselevel_texture() local
/third_party/skia/modules/canvaskit/
Dparagraph_bindings.cpp191 para::TextShadow shadow(colors[i].toSkColor(), offsets[i], blurRadii[i]); in toTextStyle() local
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArrayImageTextureSize.cpp226 STORAGE_TYPE storType, glw::GLboolean shadow) in createCubeMapArrayTexture()
/third_party/libwebsockets/lib/roles/mqtt/
Dprivate-lib-roles-mqtt.h324 uint8_t shadow:1; member
/third_party/mesa3d/src/gallium/drivers/freedreno/
Dfreedreno_resource.c436 struct fd_resource *shadow = fd_resource(pshadow); in fd_try_shadow_resource() local
/third_party/glslang/glslang/MachineIndependent/
DInitialize.cpp6287 for (int shadow = 0; shadow <= 1; ++shadow) { // loop over "bool" shadow or not in add2ndGenerationSamplingImaging() local
/third_party/typescript/src/harness/
DvfsUtil.ts963 let shadow = shadows.get(root.ino); variable

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