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Searched defs:threadCount (Results 1 – 10 of 10) sorted by relevance

/foundation/arkui/napi/native_engine/
Dnative_safe_async_work.cpp73 size_t threadCount, in NativeSafeAsyncWork()
Dnative_event.cpp240 size_t threadCount, in NativeEvent()
Dnative_engine.cpp314 napi_value asyncResourceName, size_t maxQueueSize, size_t threadCount, void* finalizeData, in CreateSafeAsyncWork()
/foundation/distributeddatamgr/kv_store/frameworks/libs/distributeddb/test/unittest/common/common/
Ddistributeddb_common_test.cpp553 int threadCount = 1000; variable
/foundation/graphic/graphic_3d/lume/Lume_3D/src/ecs/systems/
Dskinning_system.cpp320 const auto threadCount = threadPool_->GetNumberOfThreads(); in Update() local
Danimation_system.cpp753 const auto threadCount = threadPool_->GetNumberOfThreads() + 1; in Update() local
/foundation/graphic/graphic_3d/lume/LumeEngine/src/threading/
Dtask_queue_factory.cpp142 explicit ThreadPool(size_t threadCount) in ThreadPool()
/foundation/graphic/graphic_3d/lume/LumeRender/src/
Drenderer.cpp467 …const uint32_t threadCount = GetThreadPoolThreadCount(factory->GetNumberOfCores(), rci.threadPoolC… in Renderer() local
/foundation/arkui/napi/test/unittest/
Dtest_napi_threadsafe.cpp1002 int threadCount = THREAD_COUNT_FOUR; variable
1046 int threadCount = THREAD_COUNT_FOUR; variable
/foundation/arkui/napi/test/unittest/cj_native/
Dtest_ark_interop.cpp929 constexpr int threadCount = 1000; in TEST_F() local